Game Programming Crash Course (for J2ME)
A thorough tutorial for introducing people to game programming and J2ME (no Java experience required!). Explained in great detail and clear language.... more »
1 commentsSave Tags: eclipse, games, how-to, java
Math for Java Game Programmers, Putting the Game-Math Library to Work
In deep howto, really usefull for game or GUI developpers that are also doing some Java2D for component customization.
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Learn Java and Eclipse by playing CodeRally
CodeRally combines competition with collaboration in networked races of up to 100 human-controlled cars, all Java-coding their way around the same... more »
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Why there are no networked Flash games
In short, it's near impossible to deploy one...
1 commentsSave Tags: games, humor, opinion, web 2.0
Flash AS3 Tutorial: Easy Keyboard Controls and Game Design
In this tutorial I will be going over some of the basic elements to making a game in Flash. In this, being the first in a short series of tutorials on... more »
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Does Game AI Knowledge Grow On Binary Trees?
In this week’s developer discussion on AiGameDev.com, Dave Mark picks up on a recent blog post by Paul Tozour, AI guru extra-ordinaire, who discusses... more »
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J2ME Game Template
Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project. The template is a Netbeans project that... more »
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The Game Loop
Article discussing the pros and cons of the most popular implementations, and give you a "best of" implementing of a game loop.
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Object Oriented Game Programming: The GUI Stack
You have a ton of menus in your game (graphical user interfaces, or GUIs for short). Sometimes when a new menu appears, you want it to appear over... more »
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A Boulder Dash Clone in Only 20 Lines of JavaScript
A partially playable Boulder Dash (aka Rockford) clone written in just 20 (effective) lines of JavaScript. Pure DHTML goodness, works on all decent... more »
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DadHacker
If war stories of things like shaking wire-wrapped boards to make the assembler code work right; combined with a degree of pragmatism towards... more »
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jMonkeyEngine : StandardGame, GameStates, and Multithreading (A New Way of Thinking)
Many argue that games have no need for multithreading but that argument is becoming more and more difficult to maintain as multiprocessing and... more »
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Regular Pentagon Puzzle
We've decided to do a recurring feature at LessThanDot and have a "Programmer Puzzles" section with interesting puzzles published. This week the... more »
1 commentsSave Tags: games
jMonkey Engine: a High Performance Scene Graph Based Graphics API
Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics... more »
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How I Built a Working Online Poker Bot
I'm a big fan of pet projects. You know the ones I mean: the projects we love to start and hate to finish. The two-week remodeling gig that takes two... more »
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Java Game Tutorial : Shoot 'Em Up with LWJGL
Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.
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Is Game Programming for You?
What is game programming and how does that differ from other types of programming? This is one of the most common questions I see when it comes to... more »
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My first day working for myself
My first day starting my own company making Flash games.
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Java Games Tutorial : Volatile Image
VolatileImage is stored in Video RAM (VRAM). This means that instead of keeping the image in the system memory with everything else, it is kept on the... more »
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Java Game Tutiorial : Shoot 'Em Up with LWJGL
Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.
0 commentsSave Tags: games, how-to, java
My First Silverlight Game
I've been neglecting this blog but I have the perfect excuse: I was very busy creating my very first Silverlight Game. Actually my very first game... more »
2 commentsSave Tags: frameworks, games, microsoft, ria
The Blue Book : OpenGL Reference Manual
Here you find the definition of the OpenGL API.
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The Red Book : OpenGL Programming Guide
This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.
1 commentsSave Tags: c-and-cpp, frameworks, games, how-to
Math for Java Game Programmers
This tutorial is the third in a series designed to teach you some of the mathematical skills that you will need (in addition to good programming... more »
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Vector Math for 3D Computer Graphics
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to... more »
1 commentsSave Tags: games, how-to