As part of my Swift Image Tone Curve Editor, I wanted to draw a smooth spline passing through a number of points, but it takes a little work to set the control points to make a nice continuous curve.
iOS 8 is finally here while the new iPhone 6 and iPhone 6 plus will appear in a few days. New APIs appears on scene, as well as new challenges to support the new screen sizes. I’ve been playing with the final version and here you have my findings.
iOS 8 is out and has great features for web developers and designers. But it doesn't really have support for datalist controls. Android 4.4.3 does.
UI application development that presents and changes data in a data store, is at least an order more expensive than it was 20 years ago. It really shouldn’t be given all that “progress” embodies.
We know developers love examples, we’ve just added one more example to Appery.io platform.
A tone curve changes the luminosity of an image for a given tonal range. For example, increasing the value the leftmost point on the curve makes shadows brighter and, conversely, decreasing the value of the rightmost point makes highlights darker.
Raymond Camden was posed a question about the optimal development environment within an Ionic framework. Here is his response.
Google released the Android One - an affordable, available smart phone - to India today. Here's an overview of their announcement.
If you've been experiencing bundle signing issues in the GM of Xcode 6, this may be the solution you've been looking for.
A few days ago a colleague of mine asked me to help with strange errors his C++ project kept throwing at him. Upon further investigation, we discovered a unique issue caused by new C++11 functionality.
I thought it would be an interesting exercise to add a picker control (which Flex developers will know as a SpinnerList) to my dial based colour picker.
With Apple's announcements today, I wanted to highlight a couple of the new products and go into a little detail on what they mean for the developer community.
In preparation for the Apple event, here are a couple resources for you to be ready for another historic release.
This post looks at creating a composite component using more than one of my dial controls. The example I've created is a color picker which allows the user to use dials to set either the red, green and blue or cyan, magenta, yellow and black components.
Starting with a recent release of Telerik AppBuilder, you now have the ability deploy your hybrid mobile apps directly to any native emulators you have installed. We’ll talk about how to set up your environment, create virtual devices, optimize for speed, and how we access these from AppBuilder.
In this article I want to take a look at one of the most important types of animations in Android apps. Activity transitions.
Make sure you didn't miss anything with this list of the Best of the Week in the Mobile Zone. This week's best include a look at the similarities between Swift and Scala, a Hello World Cordova app built in AngularJS and Bootstrap, iOS first (and Android never), and more.
Haskell has developed a reputation for being efficient and cheap to implement. But other than these server-side implementations, Haskell is oft-used for consumer-facing solutions. Enter Keera Studios, a small start-up that wants to bring Haskell to the mobile gaming world.
So, you been fearing what the likely new @3x sizes are going to do to your seven and counting launch image requirements? Well, looks like all that fuss may be going away soon.
For years, Apple has been a bit mysterious with its reasons for rejecting some apps and allowing others in. But earlier this week, they released a comprehensive list of the major reasons apps don't make the grade.
I never made anything for Android, so when I decided to port QoD to it, I had no idea of what to expect. I decided to jump in and try to port the whole thing. As a primary goal I want to keep as much native code as possible, because it’s already working, porting it to Java could only lead to further bugs in the process.
I thought it would be an interesting project to port some old ActionScript 3 fluid dynamics code to Swift. The original AS3 port was by Oaxoa and based on Jos Stam's Real-Time Fluid Dynamics for Games. My iteration is almost a direct copy of the original AS3 code, but I've spent some time optimising it a little further.
This article presents a quick tip on how to have your android app (developed using Android IDEs such as Eclipse or Titanium-based IDE) installed on your mobile device and have them tested right from your mobile device rather than from an emulator.
You don't generally hear that you should develop for Android first, but even if you go iOS first, Android comes second. That's the traditional wisdom, anyways. According to Semil Shah on Haywire, though, "iOS first" is an understatement. It should be iOS first, and Android in the distant future, if at all.
You've probably heard about Swift by now. And if you have, you might have noticed that it has a few things in common with Scala. You wouldn't be the only one. But if you're not yet persuaded, or if you'd just like to see these similarities fully explored, Jacob Leverich has you covered.