If you're in the mobile development business, monetization is probably a fairly important issue to you. And we've been hearing for years now how Android users don't spend money, at least compared to iOS users. But is that really true?
I am just creating a post as I don’t know where I should submit this bug/issue or who I should contact to let them know about the issue being caught in the Google Play Store Android app. I hope this post will be found by any of the Google play store app developer(s), and I hope it may help them to resolve issue.
The good news is that there's a pretty cool open sourced app for you to check out. The bad news, on the other hand, is that it suggests some negative things about the mobile app industry.
With custom plugins, hybrid mobile developers are able to extend the functionality of their mobile apps beyond what is normally possible with the Cordova/PhoneGap framework. The problem, though, is that the custom plugin space is still the "wild west" - until recently, that is.
Normally when we work with Phonegap/Cordova applications we work in two phases. First we develop the application locally using our browser. That’s the “fast” phase. But when we need to run the application on a real device, that's when we get to the "slow" phase.
OK, this one wins top honours in the “Just Because We Can” category: How would you like to develop your Xcode project... on your iPad?
In the run up to the launch of my first published title Mastering Unity 2D Game Development (a book this time) I'm going to be doing some short snippets from some of the many exciting things you will learn within its pages.
PhoneGap Day is easily one of my favorite conferences. It has a very laid back vibe. The sessions are short and sweet (20 minutes or so a pop). The schwag is actually useful. Out of all the conferences I attend, this one just feels the most relaxed, fun, and educational as well.
We mentioned another print on demand service the Sincerely Ship Library a long time ago, and they still seem to be around as well, but if you want more than postcards, the Kite Print SDK looks interesting.
A few weeks back I began a list of questions to help build a PhoneGap/Cordova File System FAQ. As I work through the questions I'm building little samples (like this one) to help demonstrate various FileSystem features. Today's is really simple, but as always, I figure people can find this helpful even if it trivial.
In Windows Phone 8.1, anyone can take a screenshot by pressing the power button and the volume-up key at the same time. A customer was concerned about privacy in their enterprise app and asked me if they could disable this functionality for Windows Phone 8.1.
After the most recent WWDC, most iOS developers aren’t talking about cool new iOS 8 features or APIs. Instead, they’re talking about a whole new language: Swift.
Rob Napier knows quite a bit about Objective-C, but he doesn't know Swift. And more importantly, according to Napier, neither does anybody else - not even Apple.
Want another way to debug Cordova/PhoneGap apps? This isn't new, but I tend to forget about this option, and it came in handy yesterday, so I thought I would share.
We decided to undertake a little experiment to see how well Adaptive and Responsive Web Design performed when monitored from a mobile device profile. The sites were monitored from four backbone locations in New York and another four in San Francisco.
I blogged about this a few days ago, but I think I'm ready to really release my Cordova Brackets extension. The code is pretty much crap and it's really lacking in providing good feedback while it works, but the initial feature list is complete.
Background Fetch is a very helpful features in iOS. iPhone developers can take advantages in their iPhone app development particularly in UX designing where regular app updates would take place without affecting seamless user experiences and work flows.
Event tracking can help by enabling you to develop a sense of how popular a particular feature is and how often it’s getting used by users of your app.
Currently I am developing an app that should be able to share or save whatever is on the screen. I came upon this article by Loek van den Ouweland about RenderTargetBitmap and wondered if I could a) make this more generally (re)usable and b) make it play nice with MVVM.
So we’ve mentioned in passing the existence of PaintCode, the premier code-producing vector drawing program out there, but we’d never got into it particularly deeply; but with the serious upgrades with version 2, we finally decided, ok, this is seriously worth getting into to.
Caliburn Micro is a big improvemenet compared to the previous version, but it also includes many breaking changes. In this post I’ll detail the most important ones I had to face during the migration.
The Charles Web Debugging Proxy is a near mandatory tool for any developer. Getting it to work with your desktop apps is usually very easy since it just… works. However, for use with mobile, there are a couple tricks.
With Google I/O came the announcement of one of Android 5.0's biggest new features: Material Design. If you're still wondering what that means, exactly - or what the point is - Liam Spradlin has some thoughts on the defining aspects of Material Design.
Recently the Cordova team released updated plugins. You can read the details here: Plugins Release: July 8, 2014. Of particular interest to me was the update to the Contacts plugin, specifically the addition of a new API, pickContact.
Things continue to evolve in the mobile industry every day. Appery.io partnered with Auth0 and ForgeRock, Progress acquired Modulus, jQuery Mobile and Apache Cordova saw new releases, and Android L and Apple's Swift got a lot of attention. Here's all the best industry news updates through July 14th.