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Simon Gladman09/22/14
439 views
0 replies

Two Handy Swift Extensions: Hermite Splines and Image Resizing

As part of my Swift Image Tone Curve Editor, I wanted to draw a smooth spline passing through a number of points, but it takes a little work to set the control points to make a nice continuous curve.

Maximiliano Firtman09/19/14
3835 views
0 replies

iOS 8 and iPhone 6 for Web Developers and Designers

iOS 8 is finally here while the new iPhone 6 and iPhone 6 plus will appear in a few days. New APIs appears on scene, as well as new challenges to support the new screen sizes. I’ve been playing with the final version and here you have my findings.

Raymond Camden09/19/14
1591 views
0 replies

Datalist Support in Mobile Chrome

iOS 8 is out and has great features for web developers and designers. But it doesn't really have support for datalist controls. Android 4.4.3 does.

Paul Hammant09/18/14
1946 views
1 replies

UI Development Has Never Been More Expensive

UI application development that presents and changes data in a data store, is at least an order more expensive than it was 20 years ago. It really shouldn’t be given all that “progress” embodies.

Max Katz09/18/14
533 views
0 replies

Sample Mobile App With Weather Underground API and Geolocation

We know developers love examples, we’ve just added one more example to Appery.io platform.

Simon Gladman09/17/14
877 views
0 replies

Swift Tone Curve Editor

A tone curve changes the luminosity of an image for a given tonal range. For example, increasing the value the leftmost point on the curve makes shadows brighter and, conversely, decreasing the value of the rightmost point makes highlights darker.

Raymond Camden09/16/14
2199 views
0 replies

What is the Optimal Environment for Trying Ionic?

Raymond Camden was posed a question about the optimal development environment within an Ionic framework. Here is his response.

John Walter09/15/14
3053 views
1 replies

Android One: Bringing Mobility to the Majority

Google released the Android One - an affordable, available smart phone - to India today. Here's an overview of their announcement.

Alex Curylo09/13/14
1118 views
0 replies

Tip: Xcode 6 Bundle Signing

If you've been experiencing bundle signing issues in the GM of Xcode 6, this may be the solution you've been looking for.

Dror Helper09/12/14
435 views
0 replies

Syntax Error When Using Explicitly Defaulted/Deleted Functions in Windows Phone 8 Project

A few days ago a colleague of mine asked me to help with strange errors his C++ project kept throwing at him. Upon further investigation, we discovered a unique issue caused by new C++11 functionality.

Simon Gladman09/11/14
903 views
0 replies

Populating a UIPickerView in Swift

I thought it would be an interesting exercise to add a picker control (which Flex developers will know as a SpinnerList) to my dial based colour picker.

John Walter09/10/14
2456 views
0 replies

Recap: Apple Introduces Apple Watch, WatchKit

With Apple's announcements today, I wanted to highlight a couple of the new products and go into a little detail on what they mean for the developer community.

John Walter09/09/14
2493 views
0 replies

Getting Ready for Apple's Event

In preparation for the Apple event, here are a couple resources for you to be ready for another historic release.

Simon Gladman09/09/14
1958 views
0 replies

Composite Components in Swift: Dial Based RGB / CMYK Picker

This post looks at creating a composite component using more than one of my dial controls. The example I've created is a color picker which allows the user to use dials to set either the red, green and blue or cyan, magenta, yellow and black components.

Doug Winfield09/09/14
1269 views
0 replies

Using the Android Emulator with Hybrid Mobile Apps and Telerik AppBuilder

Starting with a recent release of Telerik AppBuilder, you now have the ability deploy your hybrid mobile apps directly to any native emulators you have installed. We’ll talk about how to set up your environment, create virtual devices, optimize for speed, and how we access these from AppBuilder.

Juhani Lehtimaki09/08/14
3618 views
1 replies

Material Design: Activity Transition Animations

In this article I want to take a look at one of the most important types of animations in Android apps. Activity transitions.

Alec Noller09/07/14
6025 views
0 replies

The Best of the Week (Sep. 5): Mobile Zone

Make sure you didn't miss anything with this list of the Best of the Week in the Mobile Zone. This week's best include a look at the similarities between Swift and Scala, a Hello World Cordova app built in AngularJS and Bootstrap, iOS first (and Android never), and more.

John Walter09/05/14
5180 views
0 replies

Revolutionizing Mobile Gaming With Haskell and SDL

Haskell has developed a reputation for being efficient and cheap to implement. But other than these server-side implementations, Haskell is oft-used for consumer-facing solutions. Enter Keera Studios, a small start-up that wants to bring Haskell to the mobile gaming world.

Alex Curylo09/04/14
3706 views
0 replies

iOS Changes: Storyboard Launch Images

So, you been fearing what the likely new @3x sizes are going to do to your seven and counting launch image requirements? Well, looks like all that fuss may be going away soon.

John Walter09/04/14
2551 views
1 replies

Apple Highlights Common Issues for Rejected Apps

For years, Apple has been a bit mysterious with its reasons for rejecting some apps and allowing others in. But earlier this week, they released a comprehensive list of the major reasons apps don't make the grade.

David Amador09/03/14
2922 views
0 replies

Native Game on Android - Porting Quest of Dungeons

I never made anything for Android, so when I decided to port QoD to it, I had no idea of what to expect. I decided to jump in and try to port the whole thing. As a primary goal I want to keep as much native code as possible, because it’s already working, porting it to Java could only lead to further bugs in the process.

Simon Gladman09/03/14
3674 views
0 replies

Real Time Fluid Dynamics in Swift for iOS

I thought it would be an interesting project to port some old ActionScript 3 fluid dynamics code to Swift. The original AS3 port was by Oaxoa and based on Jos Stam's Real-Time Fluid Dynamics for Games. My iteration is almost a direct copy of the original AS3 code, but I've spent some time optimising it a little further.

Ajitesh Kumar09/02/14
4219 views
0 replies

Android Development: How to Set Up Your Mobile Device for Testing

This article presents a quick tip on how to have your android app (developed using Android IDEs such as Eclipse or Titanium-based IDE) installed on your mobile device and have them tested right from your mobile device rather than from an emulator.

Alec Noller09/01/14
3994 views
1 replies

iOS First, Android Later (or Never)

You don't generally hear that you should develop for Android first, but even if you go iOS first, Android comes second. That's the traditional wisdom, anyways. According to Semil Shah on Haywire, though, "iOS first" is an understatement. It should be iOS first, and Android in the distant future, if at all.

Alec Noller08/29/14
6124 views
0 replies

The Similarities of Swift & Scala

You've probably heard about Swift by now. And if you have, you might have noticed that it has a few things in common with Scala. You wouldn't be the only one. But if you're not yet persuaded, or if you'd just like to see these similarities fully explored, Jacob Leverich has you covered.