Android's ART Runtime: Developing on ART
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Android's move from the Dalvik to ART runtime has been discussed for a while now. Those who are eager to dig in and start working with ART may be interested in this recent post from Dominik Helleberg on making the switch to and developing on ART. Helleberg's post is practical and productive, covering such topics as:
- Heap dumps
- Garbage collection
And more. Also, Helleberg's post is part three of a series, continuing off of Matthias Schaff's first two parts: an overview of ART and the way it works, and a look at OAT file analysis and garbage collection. If you're interested in digging into Android's ART runtime on a deeper and more technical level, check out Helleberg's full post and part one and two from Schaff.
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