DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports Events Over 2 million developers have joined DZone. Join Today! Thanks for visiting DZone today,
Edit Profile Manage Email Subscriptions Moderation Admin Console How to Post to DZone Article Submission Guidelines
View Profile
Sign Out
Refcards
Trend Reports
Events
Zones
Culture and Methodologies Agile Career Development Methodologies Team Management
Data Engineering AI/ML Big Data Data Databases IoT
Software Design and Architecture Cloud Architecture Containers Integration Microservices Performance Security
Coding Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones AWS Cloud
by AWS Developer Relations
Culture and Methodologies
Agile Career Development Methodologies Team Management
Data Engineering
AI/ML Big Data Data Databases IoT
Software Design and Architecture
Cloud Architecture Containers Integration Microservices Performance Security
Coding
Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance
Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones
AWS Cloud
by AWS Developer Relations
  1. DZone
  2. Culture and Methodologies
  3. Agile
  4. How to Make Scrum Fail

How to Make Scrum Fail

In this blog post, I’ll enumerate things you should do if you want your Scrum project to fail.

Glenn Dejaeger user avatar by
Glenn Dejaeger
·
Jun. 20, 19 · Opinion
Like (9)
Save
Tweet
Share
27.78K Views

Join the DZone community and get the full member experience.

Join For Free

face plant fail

 this is not how you want your scrum to go. trust me.
photo credit by  flickr/oakleyoriginals  

a lot of people have heard about scrum; some of them know what it is, some of them have tried it already.  and for some of them, it failed.  in this blog post, i’ll enumerate things you should do if you want your scrum project to fail. for those who don’t like failure, keep on reading the descriptions below each topic; they’ll help you to make scrum succeed.

you may also like:  5 reasons why scrum fails in software development 

i won’t cover scrum basic principles like sprints, daily standups, task board and burndown because i expect you know them. those are things you must do if you’re implementing scrum, i think that’s quite obvious.

 no or bad retrospectives 

how would it be possible to make things better if you’re not looking behind?  retrospectives  are required because there every team member can communicate what went good and what could have been better. and of course you’ll have to learn from your mistakes. if that isn’t done, retrospectives are useless.

 bad product owner 

the  product owner  should be available at any time. he should participate in standups, retrospectives and sprint planning but he should not estimate tasks during sprint planning because estimations are the team’s responsibility. he should be able to prioritize the backlog by business value. for this, he needs to have a vision, a business plan and a release roadmap. he should define the stories in a way that they are clear enough for the team to understand what they mean. on-going changes shouldn’t be present in the sprint backlog.

 bad scrum master 

 the scrum master should not become a team administrator  . the team should be self-managed. the scrum master should not lead but steer the team when needed. he should make final decisions if team members can’t agree. he should be able to make a prioritized impediment list and to remove those impediments as soon as possible. he should keep the team focused and try to improve things constantly: things can always get better.

tasks should not be assigned to people; they should pick them up themselves.

 scrum ceremonies are taking too long 

in stand up meetings everyone should say what he has done, what he will do and what’s blocking him. that’s all that should be said. a stand up meeting should not be a social talk and you don’t have to provide detailed information. if one needs detailed info he can get it after the stand up. stand ups shouldn’t take longer than 10 or 15 minutes depending on the team size.

retrospectives and sprint planning meetings  should be timeboxed  . stick to the essence of the meetings. scrum should be fun but it’s not meant to be a playground.

 wrong definition of done 


at the end of each sprint the produced software product should be production ready and thus demo-able. this means that it should be tested, not only by unit and integration tests but also manually. and of course the developers should know about the exit criteria the testers are testing against or there’s a mismatch between automated and manual tests.

 no velocity tracking 

 team velocity should be tracked  . the scrum master must undertake some action if the team is slowing down. he must find the root cause by means of the 5 why’s method or ishikawa’s fishbone diagram.

 waterfall within sprint 

it’s better to have 75% of the stories 100% done than having 100% of the stories 75% done (cfr.  definition of done  ). not a single person but the entire team owns the story and testers should be part of the team.

 technical debt 

 technical debt must be avoided  because otherwise more defects will appear at the end and last iterations would produce less new functionality while every iteration should produce as much functionality as others. refactorings (and redesigns) should be done immediately when they are needed because they cost too much and take too long if done at the end. bugs should also be fixed as soon as possible.

 interruptions/po bypassed 

the team should stay focused which means that too many interruptions are bad. one can ask for support of course but new features should be requested to the product owner. he should add it to the backlog and prioritize it again. if it’s an important feature, the team can already deliver it at the end of next sprint. one should not send feature requests to team members directly.

 no analysis/documentation 

scrum does not mean that no analysis should be done or no documentation should be written. the way of doing analysis and documenting is just a bit different: it’s a continuous process. stories in the backlog should be clear enough for the team to split it up in tasks and estimate them during sprint planning (= at the moment the story will be implemented in the sprint, it should be detailed enough) . this means that stories shouldn’t be too detailed from the beginning of the project (but still clear), but stories need to be estimated in story points when creating the backlog.

my advice/conclusion for those who want to try scrum and want to succeed with it:

scrum is not a silver bullet. it’s no methodology that defines a lot of rules. instead it’s a framework which defines some best practices. of course you’ll have to adopt the basic principles to make it work. but how some things are filled in (when do we do standups, how does a task card look like, …) is up to you and can differ from project to project.

scrum is a completely new way of thinking and mind-set shifting. it is not just a list of practices: if you “stand-up,”  it doesn’t mean you do scrum  …

 originally published feb. 4, 2013 

further reading

 what product owners should not do 

 10 common scrum mistakes and how to avoid them 

scrum Sprint (software development)

Published at DZone with permission of Glenn Dejaeger, DZone MVB. See the original article here.

Opinions expressed by DZone contributors are their own.

Popular on DZone

  • Authenticate With OpenID Connect and Apache APISIX
  • Test Execution Tutorial: A Comprehensive Guide With Examples and Best Practices
  • Strategies for Kubernetes Cluster Administrators: Understanding Pod Scheduling
  • Master Spring Boot 3 With GraalVM Native Image

Comments

Partner Resources

X

ABOUT US

  • About DZone
  • Send feedback
  • Careers
  • Sitemap

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 600 Park Offices Drive
  • Suite 300
  • Durham, NC 27709
  • support@dzone.com
  • +1 (919) 678-0300

Let's be friends: