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# 15-square Game

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```py_s60 1.1.3 was released a week ago.
I wonder why there's no more people playing with it.
So, I have created a simple game as an example.

I don't know what this game is called. It has 4x4 square box
with 15 pieces (1 piece missing). You need to move all the
pieces into sorting order.

Since the program is so simple, I decided to make the
moving of a piece smoother by moving it bit by bit.
Hope this doesn't make the code to hard to read.
```
from appuifw import *
from key_codes import *
import e32, random

# run and break-loop type of app
sleep = e32.ao_sleep
running = 1
def set_exit():
global running
running = 0
app.exit_key_handler= set_exit

# canvas and typical colors
c = Canvas()
app.body = c
red, green, blue, gray, white = 0xff0000, 0x00ff00, 0x0000ff, 0x777777, 0xffffff

# randomize number order for pieces
seq = range(1,17)
random.shuffle(seq)
b = [seq[0:4], seq[4:8], seq[8:12], seq[12:16]]

def piece(i, j, n):
if n < 10:
c.text( (12+20*i, 20+20*j), unicode(n))
else:
c.text( (7+20*i, 20+20*j), unicode(n))

def box(i, j, color, fill=None):
c.rectangle( [5+20*i, 5+20*j, 25+20*i, 25+20*j], color, fill)

# draw board pieces
for k in range(16):
j, i = divmod(k, 4)
piece(i, j, b[j][i])

y, x = divmod(seq.index(16), 4)
box(x, y, white, white)
moving = 0     # cursor to lock if animating

# move cursor in dx, dy direction
def move(dx, dy):
global x,y, moving
if moving:
return
moving = 1
if 0 <= x-dx < 4 and 0 <= y-dy < 4:
b[y][x] = b[y-dy][x-dx]
animate(x-dx, y-dy, dx, dy, b[y][x])
x -= dx  # the hole move in opposite direction
y -= dy
moving = 0

# moving a piece for x,y to dx, dy direction
def animate(x, y, dx, dy, n):
if n < 10:
px = 12
else:
px = 7
for i in range(5):
c.text( (px+20*x + 4*i*dx, 20+20*y + 4*i*dy), unicode(n))
sleep(0.05)
c.text( (px+20*x + 4*i*dx, 20+20*y + 4*i*dy), unicode(n), white)
c.text( [px+20*(x+dx), 20+20*(y+dy)], unicode(n) )

# bind arrow keys
c.bind(EKeyRightArrow,lambda:move(1, 0))
c.bind(EKeyLeftArrow,lambda:move(-1, 0))
c.bind(EKeyUpArrow,lambda:move(0, -1))
c.bind(EKeyDownArrow,lambda:move(0, 1))

# main loop, just wait
while running:
sleep(0.1)``````
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