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5 Things to Consider for Wearable App Development

DZone's Guide to

5 Things to Consider for Wearable App Development

This quick checklist will help organize your thoughts about scope, UX, platforms, and audience reception when developing a wearable app.

· IoT Zone ·
Free Resource

The latest tech is all about what you wear. Tech is like police and we are like criminals who are encircled by police(tech) from all the sides. Wearable tech has integrated into our lives in a way that we cannot let go of it even if we intend to. From watches to sunglasses, from jackets to wristbands, they are everywhere. It started off with hearing devices and it jacked up to fitness trackers measuring your steps.

Wearable App Development

The app development process is quite wonky with roadblocks ahead and I don’t want you to faff around, splash about, then throw a spanner into the works and feel gutted when you can’t get your desired output. In the vein of articles like this one, here are some of the juicy tidbits to explore while walking on the path of wearable app development.

Wear and Don’t Care

When it comes to developers, you should be able to develop wearable apps that give users the feeling of "wear and don’t care." Make your app a one-stop solution. When designing, for example, a fitness tracker apps' features, you might want something that will keep track of how many footsteps a user walked, how many kilometers they ran, calories gained, calories burnt, and hence, here the user can get the ultimate feeling of "wear and don’t care."

Clear Intent

A clear and defined intent is mandatory before you initiate app development. Ensure that the app you are creating is not overly similar to other existing gadgets. If you expect a long life for your app, have a clear intent. Come up with an app idea that’s classy and sassy and doesn't just rip off other work.

Construct the Backlog Beforehand

Get to know the Bluetooth, native APIs, and such relevant needs before you come up with a single line code. Creating the product backlog should be the first step while building a wearable app. This is an integral part of the app building process. Plenty of developers are highly optimistic and try to reverse the entire mechanism, initiating with the hardware development first. Don’t do that. I repeat, don’t ever do that.

Hit the Audience Bull's Eye

One the major problems that developers face is they expect users across the board to use their app. Determine your target audience, set your aim on solely that audience, and work to ensure they will use it no matter what.

Platform Flexibility

If you have come up with a cross-platform app, it will take your app across multiple user bases. Limiting your app for iOS or Android will snatch the opportunity from the widespread app world. Companies are braced for the influx of wearable products, so app developers will be in top-notch shape if they have already made an app that is available for download on any platform.

Topics:
iot ,wearable apps ,ux ,bluetooth

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