Prototyping Your Applications Using Tiggr
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you've ever designed a user interface as part of a large team or for a
customer, you'll know how valuable it is to get a prototype out there
for feedback as soon as possible. There are a few prototyping tools out
there to help you, but having recently discovered Tiggr,
I think I have found what I needed. Not only is it a free, web-based
tool allowing me to create prototype screen for the desktop, web and
mobile, but I can do all of this collaboratively. To find out more about
it, I interviewed Max Katz, community manager for Tiggr prototypes.
DZone: Could you introduce yourself please?
Max Katz: I’d be happy to. I’m a Senior Systems Engineer at Exadel. I have been working with JSF and RichFaces since the beginning, helping customers with development and training. I present at various US and international conferences such as JavaOne, JBoss World, JSF Days, JSF Summit, JAX and Devoxx. I also oversee Exadel’s open source project hosted on http://exadel.org. I publish a blog at http://mkblog.exadel.com and you can always find me on Twitter: @maxkatz. I’m also the community manager for Tiggr prototypes.
As for Exadel, it’s an open source services and products company. Our main office is in San Francisco Bay Area with large development offices in Eastern Europe. The biggest one is in Minsk, Belarus. We are probably most well known for RichFaces. We are the company that created and continue to build RichFaces today. And, Tiggr prototypes is our latest web-based product.
DZone: So, what exactly is Tiggr?
Max Katz: Tiggr is a Web-based rapid prototyping tool. With Tiggr you can create, share, collaborate and preview web and mobile user interface prototypes. The main idea is to give you tools to create application prototypes that look and behave, as closely as possible, like the real application. Main Tiggr features:
Web-based - nothing to install, available anywhere.
Rapid prototypes - instantly make and preview changes
Collaborate on a project with any number of remote users
Large number of components (even more are coming soon)
Six layout containers such as tab panel, grid panel, etc.
Mobile controls based on jQuery Mobile components
Web Preview generates HTML/JS/CSS for the prototype. Many controls are interactive
Share the Web Preview link with anyone via email, Twitter, Facebook, or any other way
Navigation- Define navigation during design and move between pages when previewing in Web browser.
DZone: And it's completely free?
Max Katz: Yes, Tiggr is completely free. We are planning a paid version for the future but will always have a free one.
DZone: What inspired you and the team to create it?
Max Katz:
It’s interesting. A lot of the products we have launched are born from
our professional services engagements. It’s usually a general problem
that we solved, so we figured other people could benefit from the
solution.
As our development offices are in Eastern Europe, most
projects use remote teams. A challenge that we faced is how do you
describe how a user interface should look? Describing a UI in a
requirements document is impossible. In some projects, graphic designers
would draw the page, basically creating a static mockup, then the
graphics file is emailed back and forth to get feedback. In many cases
there would be very little information about the UI and developers would
just start coding. When the application would be shown to the customer,
the customer would say they thought the UI would look differently (or
they just didn’t like it). Then, you’d have to go back and redo.
That’s
basically how Tiggr was born. We thought it would be much much simpler
if users could create prototypes online, collaborate with any number of
remote users, share the prototypes, generate HTML, preview in any
browser and get feedback. No more disconnect, missed requirements, and
sending files back and forth. It’s basically a Google Docs model but for
application user interfaces.
Here is another story. Early in
2010, we built over 20 pages for a big customer. When we showed it to
the customer, they said: well, that’s not exactly what we wanted. We
want you to redo it. If we had Tiggr then, we would have created the
prototypes, shared and collaborated with the customer, and gotten it
approved before starting the development. It’s like an addition to your
requirements gathering process.
DZone: What's your mission? Is there a long-term plan?
Max Katz:
Our goal is to help people build application prototypes that look and
behave, as closely as possible, like real applications. Of course, we
want to make it feature-rich, simple, and fun to use.
We
recently added a mobile palette with controls based on jQuery Mobile.
The mobile Web apps market is exploding with so many smart phones and
tablets coming out this year. Being able to create and preview mobile
prototypes is going to be very important. Anyone with an iPhone,
Android, or iPad can click on a Tiggr Web Preview link and see how the
application will look on their device. We think it’s very cool. Here is a
real example of a mobile prototype created with Tiggr:
http://gotiggr.com/preview/5673/.
In adding this feature, we
figured there was no need to reinvent the wheel and based our control on
jQuery. When you look at the preview, you get a real jQuery Mobile
applications. We can easily add other mobile controls from other
libraries in the future.
We are also going to make Tiggr much
faster in the coming release. Tiggr has a collaboration feature where
two or more users can edit the project at the same time. However, we
noticed that even though projects are shared and have multiple users who
can edit, it’s not often that more than one user is editing at the same
time. It’s usually one person editing, then another user comes in a
little bit later and so on. What this means is that we can turn off
collaboration when just one user is editing the project and make things
run faster. (We don’t need to sync between users.) The moment a second
user tries to join the project, we turn on collaboration.
In
addition to all of this and adding new features that users want, we have
the following in the pipeline: new UI controls, threaded discussions
(users will be able to leave comments and discuss specific comments,
screens or designs), and Facebook mashup components.
DZone:
When I logged in I noticed that Tiggr uses Seam, but I see that the
rest is Flash. Have you any plans for other technologies, like HTML5,
instead of Flash?
Max Katz: That’s correct. When you
log in (Projects page), it’s RichFaces/Seam, and, when you design the
prototypes on the whiteboard, it’s Flex. We have already had internal
discussions about switching to HTML5. It’s something we will probably
come back to in the second half of 2011.
DZone: Will there be any option to export a prototype to a usable user interface, such as HTML?
Max Katz: Actually,
this feature already exists today, and I think it’s what makes Tiggr
unique. The feature is called Web Preview and generates HTML/JS/CSS for
the prototype. A new browser window opens and you can preview how the
page will look when the application is running. If you decide to share
the preview, you can send the link to anyone via e-mail, Twitter, or
Facebook. Because it’s just a standard HTML page, you can open it in any
browser or on any device including mobile. There is also an option to
save an entire project as an HTML bundle (.zip file).
Now, just
to come back to why I think this feature makes Tiggr unique, a number of
other tools out there allow you to create mockups or wireframes. That’s
fine but all they really give you is a skeleton of how a page should
look, typically very open to interpretation. The mockups and wireframes
are also static. In other words, creating interactive or dynamic pages
(like those using Ajax) is impossible. With Tiggr, you design pages with
user interface components, not shapes and lines. Many components are
interactive, which means you can interact with them in preview. For
example, you can expand/collapse a panel or activate a suggestion box.
You also get six layout containers such as tab panel and grid panel
which greatly simplify UI prototyping. As for mobile, today, Tiggr has
15 mobile controls (based on jQuery Mobile). Lastly, there is a
navigation feature which allows you to define navigation in the design
and then navigate between pages in a Web browser by clicking a control.
All these features give a very realistic view of the behavior of the
application.
DZone: What has the uptake been like so far?
Max Katz: The uptake has been very good. We are always looking for more feedback and feature ideas. The best place to tell us what you think and what features you would like to see is here is to visit Tiggr community and forum. You can always read Tiggr’s blog at http://blog.gotiggr.com and follow Tiggr on Twitter at @gotiggr.
Opinions expressed by DZone contributors are their own.
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