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Are Your Apps Ready for Wearables and the Iot?

The Internet of Things can be viewed as one of the greatest opportunities to technologists in history, or as the biggest headache.

· IoT Zone

In the realm of apps, it all comes down to how well professionals are developing, managing and testing their apps for wearables and other advanced gadgets. Suffice it to say that the wearables market is picking up particularly quickly, and other sensor-based devices are progressing to a point of managing third-party apps. 

Last fall, Gartner forecast there to be 6.4 billion connected devices by the end of 2016, which is 30 percent more than 2015. Again, you can worry about what this means to your apps and devices to a point of sickness, or you can adjust your app testing and management processes to capitalize on the IoT. We would have to prefer the ladder given how many consumers and employees will be using these devices in the coming years.

A Look Inside

Huffington Post contributor and technology entrepreneur Kirill Chekanov recently argued that wearables are indeed becoming a bigger hot-button issue as time goes on, supplanting the mobile-first mentality that has prevailed for years. He stated that many firms have gotten to a point of mobile-first app creation and testing, but very few have advanced their strategies to a point of targeting wearables.      

Wearables are spreading at an accelerated rate - are apps being tested accordingly?

According to the author, taking a wearable-first approach will generally be more productive than a mobile-centric one, as it will force developers and testers to consider the full range of operating systems and devices. Chekanov warned app developers and testers to not fall into a belief that optimal app performance on a smartphone will have any impact on the ways in which the tools function on a wearable device, as the systems and specifications of each are dramatically different. 

In terms of targeting wearables properly, he stated that many users appear to be mostly interested in functions that occur in the lock screen, meaning that app developers will want to make sure they are catering toward this preference. What's more, Chekanov stated that messaging and communications tools made for wearables that optimize user experiences from the point of download to eventual use will likely be the most profitable in the coming years. 

A Call to Action

Last month, International Data Corporation estimated that the number of wearables entering into use will rise 38.4 percent between 2015 and this year, which would translate to 200 million by 2019. By the end of the decade, the analysts expect 237.1 million wearables to be shipped annually, and this is only the wearable market - not the entirety of the IoT. 

First things have to come first, though, and wearables are easily the most pressing matter in the grand scheme of the IoT. Persona-based app testing strategies should begin to incorporate users who have wearables as soon as possible to avoid functional issues and maintain the most optimal customer engagement in the era of the IoT. 

Topics:
app testing ,wearables ,mobile-first ,market

Published at DZone with permission of Shane O'Neill. See the original article here.

Opinions expressed by DZone contributors are their own.

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