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Asynchronous Loading Text Files in Metro/C++/DirectX Apps

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Asynchronous Loading Text Files in Metro/C++/DirectX Apps

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By just adding a simple modification to the existing ReadDataAsync function, we can load text files asynchronously:

inline Concurrency::task<Platform::String^> ReadStringAsync(Platform::String^ filename)
using namespace Windows::Storage;
using namespace Concurrency;

auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;

task<StorageFile^> getFileTask(folder->GetFileAsync(filename));

auto readBufferTask = getFileTask.then([] (StorageFile^ f)
return FileIO::ReadBufferAsync(f);

auto byteArrayTask = readBufferTask.then([] (Streams::IBuffer^ b) -> Platform::String^
return Streams::DataReader::FromBuffer(b)->ReadString(b->Length);

return byteArrayTask;

You can load files using the following code (don’t forget it is asynchronous.

auto loadTextTask = ReadStringAsync(L"Assets\\Text.txt")
                                   .then([this](Platform::String^ text)
    m_text = text;


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