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The Best of the Week (Aug. 1): Mobile Zone

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The Best of the Week (Aug. 1): Mobile Zone

· Java Zone
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Make sure you didn't miss anything with this list of the Best of the Week in the Mobile Zone (August 1 to 7). Here they are, in order of popularity:

1. Using Swift and Sprite Kit for Physics and Particles

Swift comes bundled with Sprite Kit, a graphics rendering and animation infrastructure that includes, among other things, support for physics and particle systems. Inspired by this post from Thibault Imbert, I thought I'd attempt to create a scene containing a handful of bouncing balls, each emitting particles.

2. How to Write Mobile Applications: What are Your Options?

The web as you know it is going away. But given that native apps are not a viable solution to every problem, what other options exist?

3. On the Importance of Supporting User Goals, an Example

f you have seen any of my conference presentations you are aware that I keep raving about understanding and supporting user goals in your app design. No matter how visually polished an app is, and no matter how great its design patterns are, the app will fail if it doesn't help users achieve their goals.

4. Google I/O App Source Code on GitHub: Material Design, Android L, and More

If you're still curious about what Android L is all about - you know, what Material Design is, all that stuff - you can just take a look at Google's app from I/O 2014, which has been updated to include Material Design and the Android L Developer Preview. It's all available on GitHub.

5. Debugging Android Cordova/Phonegap Apps with Chrome

With Android we can see the log with “adb logcat” but it’s a nightmare. Huge amount of information about our app and also about the operating system.

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