[BOOK] Cocos2D Game Development Essentials
Join the DZone community and get the full member experience.Join For Free
I am really excited to announce that my new book, Cocos2D Game Development Essentials is out! The book is intended to give you the start in Cocos2d that you need, from there you are free to explore! I don't know about you guys but I learn best by doing a few short tutorials and then starting work on my own idea. That is exactly what this book was designed to assist with.
Here is the link if you are interested: http://bit.ly/1LbJ4gw
Would love to hear any feedback you have.
Here is the official write up from my publisher, Packt Publishing.
About This Book
Create interactive and fun gaming experiences using Cocos2D and Objective C Design impressive animations and import them into your game using SpriteBuilder Publish your games to iOS and Android using Apportable
Who This Book Is For
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Table of Contents
- GETTING STARTED WITH COCOS2D
- NODES, SPRITES, AND SCENES
- ANIMATION WITH SPRITEBUILDER
- USER INTERACTION AND INTERFACE
- PHYSICS ENGINES
What You Will Learn
Use sprites and nodes to create scenes to form the foundation of your game Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity Design professional, impressive, and fun-filled animations Create an impressive user interface for an engaging gaming experience Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game Add physics to your game for a more realistic experience Accept user input through a variety of methods including touch and accelerometer In Detail
Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.
Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.
The book is tailored to new users and also those who are upgrading from the old version.
Ben Trengrove (@bentrengrove)
Ben Trengrove is an experienced iOS developer who started developing with the release of the first iOS SDK. He spent 3 years as the senior developer at Shiny Things (http://getshinythings.com), where he lead the creation of all Shiny Things games using Cocos2d. These apps have been featured as the editor's choice by Apple around the world. Today, Ben runs a mobile app agency that is based out of Canberra, Australia—Stripy Sock (http://stripysock.com.au)
Opinions expressed by DZone contributors are their own.