In parts 4 through 6 of this 12-part series, presenters Andy Wigley and Rob S. Miles discuss what makes the Windows Phone such a good platform for XNA development and how you can create XNA games for it. They examine:
- How games can manage the orientation of a phone
- How to get the best performance from your games
- The accelerometer input
- The use of the touch screen
- How to access the Zune media content in the device
- How to get text input from users by means of the Guide support in XNA
- How to get the draw/update behavior into your Silverlight games
- How Silverlight games can leverage the XNA libraries to add sound effects to a game
Using Silverlight as a platform for game creation, Rob and Andy show you how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. They also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game.
Learn how games can manage the orientation of a phone and give you some tips on getting the best performance. They then move on to take a look at the accelerometer input and how to make games that use this.
Using the Windows Phone platform features in your XNA games, Andy and Rob cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA.