Cross-Functional Scrum Teams
According to the Scrum Guide, teams are cross-functional. Team members must have all of the skills necessary to create an increment of work.
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Teams are cross-functional. Team members must have all of the skills necessary to create an increment of work. - Scrum Guide
I've been doing Scrum for maybe eight years. When that first team enthusiastically adopted Sprints, points, and grooming, our stack was Java backends and ColdFusion on the front-end, with a smattering of jQuery. Perhaps due to chance, or perhaps because the stack was so simple, all three engineers on the team were fully fluent with all the technologies.
In the last few years, the complexity of the front-end has grown tremendously and it's become common practice for engineers to specialize in front-end or back-end. Recently, my team has also added a mobile specialty. I've largely encouraged this specialization because that seems to be the way the industry is going, but recently I've been rethinking it.
Instead, I'm going to try getting back to my teams being full cross-functional. That means everyone regularly working in all parts of the stack. I'm not sure this is better for all teams, but I think it's a good idea for a small three to five person product team that has to do with in many parts of the stack. Why?
Better for Team
One tenet of Scrum is group estimation and grooming. The more people that are up to speed on the technologies and the codebase, the more likely you are to think of all the potential gotchas related to a story. There will be fewer occasions where a story becomes vastly more work than anticipated.
Ideally, the entire team is taking ownership of all of the stories in a Sprint. I've noticed that with specialized teams, we tend to assign a story to an individual even before Sprint planning. In some cases, there is really only one person who can do a job. If the Sprint is almost done and only a mobile story remains, then a specialized team is likely to bring in a new unrelated story to work on rather than swarming on the story the team actually committed to.
Additionally, cross-functional teams can also be useful for sprints where there happens to be a lot of high priority work in one area. It allows the team to actually deliver the most important stories and not compromise on a mix of importance and specialized bandwidth.
Finally, on small teams, you can remove single points of failure by being cross-functional. On a specialized team, if your only mobile engineer goes on vacation or quits, it's much more disruptive.
Better for Individuals
Cross-training can be good for individual engineers, too. During an engineering career, you will find yourself needing to pick up new languages and technologies on a regular basis. Failure to do so can make it difficult to stay relevant (read: employed) or capitalize on job opportunities. The choice of what to specialize in can be tricky. What if you spend a bunch of time learning Angular, but then it's replaced by ReactJS in the zeitgeist just as you're looking for a new job? To some extent, cross-training lets you have more irons in the fire at once. You can place more bets in parallel.
There is also a more subtle danger to having engineers work predominantly in one part of the stack: they may get burned out. Especially when moving from one specialized role to another, there is a chance that the engineer will wake up one day and feel that the move was a mistake. Even if the engineer knows at an intellectual level their manager is more than happy to have them change specialization again, it might be easier mentally to simply look for another job. This could even be an unconscious process.
Mixed Bag for the Product
It's a less obvious win at the product level. A team of specialists will produce more raw output than a cross-functional team. This is most obviously true during the ramp-up phase when one or more engineers is learning a technology for the first time. Even more so when multiple engineers are doing it all at once, such as if you try to transition from specialization to cross-training. However, it's even true to some extent at steady state; trying to keeping up with three times as many technologies is just that much more overhead.
However, it does allow you to solve a given problem at the right place in the stack. This can result in great complexity savings, which ultimately translates into velocity down the line. All too often, I see engineers solve a problem in a complicated way in the wrong part of the stack simply because that's the tool they have for solving it. This could probably be solved somewhat by a great tech lead who's doing super detailed grooming, but that person would themselves need to be cross-functional.
In the end, the biggest product wins are better code reviews and thus product quality and better grooming and estimates.
In the real world, you are always going to have engineers who are better at some parts of the stack. Those people should definitely be first in line for code reviews and architecture design white boarding for those areas. They are also great candidates for code pairing, especially when training up another cross-functional engineer.
To some extent, cross-training is inevitable on small teams. With three engineers, having fully separate back-end, front-end, and mobile roles is going to introduce a lot of schedule trashing, even for simple vacations. If an engineer leaves, you may be dead in the water for quite some time. On that level, having at least some redundancy in a given area is a business imperative.
Some engineers are simply not going to want to do this. A common refrain is that it's not the most efficient setup. Another reason may be that they simply will not enjoy working in a specific part of the stack. That may be true. Maybe they just haven't given it a try yet. For these engineers, perhaps a more realistic goal is to have them be "T-shaped" with their skills; deep in one area, but with some baseline skill in the entire stack.
Published at DZone with permission of Chase Seibert, DZone MVB. See the original article here.
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