DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports Events Over 2 million developers have joined DZone. Join Today! Thanks for visiting DZone today,
Edit Profile Manage Email Subscriptions Moderation Admin Console How to Post to DZone Article Submission Guidelines
View Profile
Sign Out
Refcards
Trend Reports
Events
Zones
Culture and Methodologies Agile Career Development Methodologies Team Management
Data Engineering AI/ML Big Data Data Databases IoT
Software Design and Architecture Cloud Architecture Containers Integration Microservices Performance Security
Coding Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Culture and Methodologies
Agile Career Development Methodologies Team Management
Data Engineering
AI/ML Big Data Data Databases IoT
Software Design and Architecture
Cloud Architecture Containers Integration Microservices Performance Security
Coding
Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance
Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
  1. DZone
  2. Data Engineering
  3. AI/ML
  4. Crytek and Basemark Announce VR Partnership, Tim Sweeney Emphasizes AR

Crytek and Basemark Announce VR Partnership, Tim Sweeney Emphasizes AR

Crytek and Basemark have teamed up to deliver a VR benchmarking tool, the first of its kind. Similarly, Epic Games' Tim Sweeney believes AR is the future.

Moe Long user avatar by
Moe Long
·
Moe Long user avatar by
Moe Long
CORE ·
Aug. 07, 15 · News
Like (3)
Save
Tweet
Share
2.43K Views

Join the DZone community and get the full member experience.

Join For Free

As virtual reality (VR) becomes even more prominent, so too does the need for performance metrics. Crytek announced a partnership with Basemark for VR benchmarking. Every proper gamer knows the importance. It’s the reason we drop more money than we should on GPUs and CPUs, and why we have sites like Game Debate and System Requirements Lab bookmarked. With increased VR use, ranging from compatibility with newer games to updates on older titles like “Half-Life 2” and even “Quake,” it was only a matter of time until VR benchmarks arose.

It’s big news, because both companies and gamers will be able to determine system requirements for playing VR games, demos, and videos. Chances are unless you’ve got a pretty powerful rig, the answer will be “not well.” However, this new partnership means we’ll be able to determine optimal settings to at least run the content. As LowSpecGamer proved, just because your setup can’t run “The Witcher 3” in 4k, you just might be able to play it anyway.

In a bold statement, Epic Games chief executive Tim Sweeney claimed that augmented reality will replace traditional screens. Epic has proven a dedication to virtual reality with VR support in their Unreal development engine. Similarly, Crytek and Unity also have virtual reality support, allowing for developers to easily include VR support in their games. Plus, these engines’ cross-platform support ensures that augmented reality can easily reach across a breadth of devices, from PCs to consoles and phones. I’m not sure I’ll be ditching my TV or computer monitor any time soon, but I’ve also got a turntable and VCR hooked up in my media center, so I might not be the best example.

Sweeney’s argument is compelling. VR headsets offer immersive environments, and in tiny gadgets. Remember when monolithic projection televisions yielded to thin flat screens like LCDs, plasmas, and LEDs? Well, augmented reality and virtual reality are the next logical steps. What’s better than a 40 inch TV set? A 40 foot screen, minus the screen. Replace the monitor with a headset or pair of glasses. However, the future of AR and VR, and their potential to solidify their rank in the technology hierarchy is contingent on hardware and software advancements. Luckily, companies like Crytek and Epic are committed to furthering VR and AR, from content creation to hardware optimization.

Are augmented and virtual reality poised to replace our current technology, or merely supplements?

augmented reality Game engine

Opinions expressed by DZone contributors are their own.

Popular on DZone

  • DevOps Roadmap for 2022
  • Why Does DevOps Recommend Shift-Left Testing Principles?
  • Secrets Management
  • Continuous Development: Building the Thing Right, to Build the Right Thing

Comments

Partner Resources

X

ABOUT US

  • About DZone
  • Send feedback
  • Careers
  • Sitemap

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 600 Park Offices Drive
  • Suite 300
  • Durham, NC 27709
  • support@dzone.com
  • +1 (919) 678-0300

Let's be friends: