Developer Diary: In-Browser Networked FPS
The Web Dev Zone is brought to you in partnership with Mendix. Discover how IT departments looking for ways to keep up with demand for business apps has caused a new breed of developers to surface - the Rapid Application Developer.
The best games aren't just tech-tacular, either: rather, they use technology to do things other kinds of art have been doing for thousands of years -- although perhaps in differently interactive ways. For plenty of gamers, the plots are at least as memorable as the graphics -- and the plots don't age as poorly as graphical engines do.
So Chris, with his liberal arts degree and considerable game-development experience (years ago he wrote an OpenGL engine in C++) is a great developer to write about WebGL game development.
His latest project is underway: a networked first-person shooter (FPS), in the browser, using WebGL.
He's documenting the development process in a series of blog posts, and has currently completed through 'Rendering with WebGL'. Quite a bit more is sketched out, though: he'll be using Socket.io and Node.js for networking (though he will explain why not Websockets, however cool they are), Web Workers (crucial for a game this complex).
Should be worth following, if you're interested in watching a WebGL game (an FPS, no less) come to life.