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Dynamic resolution rules joy

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Dynamic resolution rules joy

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In the following code, what do you believe the output should be?

class Program
    static void Main(string[] args)
        dynamic stupid = new Stupid{Age = 3};


public class Stupid : DynamicObject
    public int Age { get; set; }

    public override bool TryGetMember(GetMemberBinder binder, out object result)
        result = 1;
        return true;


The default is to use the actual type members, and then fall back to the dynamic behavior. Whereas I would expect it to first check the dynamic behavior and then fall back to the actual members if it can’t find dynamic stuff.

Quite annoying.

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