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Holy Crap I’m a Mobile Developer

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Holy Crap I’m a Mobile Developer

· Mobile Zone
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Download this comprehensive Mobile Testing Reference Guide to help prioritize which mobile devices and OSs to test against, brought to you in partnership with Sauce Labs.

I'm starting up new little series entitled "Holy Crap, I'm a Mobile Developer." The idea is that somewhere along the way I developed the ability to build applications for mobile devices, specifically Android. Sadly I can't take any credit for this. The Flash Platform engineering teams did this to me.

In my series of demos, I'm going to show how to take a static Fireworks composition and turn it into an application running on a Nexus One. I start out using Flash Catalyst to turn the static composition into an interactive one (interactive composition sounds better than "dumb prototype"). After Catalyst, I add business logic using Flash Builder. Finally I use the AIR 2.5 SDK and the Android SDK to convert it to an Android app and drop it onto my phone.

My point here with these posts is to show off just how frickin' easy it is to get your stuff onto a mobile device with the Flash Platform. It's so easy that I can do it. That's not false modesty, I'm mostly a back-end ColdFusion expert; on the front-end though, I'm usually at a loss. Not with these tools, I'm not. These tools make me look like a front-end genius. So I hope you enjoy this series.

Analysts agree that a mix of emulators/simulators and real devices are necessary to optimize your mobile app testing - learn more in this white paper, brought to you in partnership with Sauce Labs.

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