# How Far Is xy From yx on Average for Quaternions?

# How Far Is xy From yx on Average for Quaternions?

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Join For FreeGiven two quaternions *x* and *y*, the product *xy* might equal the product *yx*, but, in general, the two results are different.

How different are *xy* and *yx* on average? That is, if you selected quaternions *x* and *y* at random, how big would you expect the difference *xy* - *yx* to be? Since this difference would increase proportionately if you increased the length of *x* or *y*, we can just consider quaternions of norm 1. In other words, we're looking at the size of *xy* - *yx* relative to the size of *xy*.

Here's simulation code to explore our question.

```
import numpy as np
def random_unit_quaternion():
x = np.random.normal(size=4)
return x / np.linalg.norm(x)
def mult(x, y):
return np.array([
x[0]*y[0] - x[1]*y[1] - x[2]*y[2] - x[3]*y[3],
x[0]*y[1] + x[1]*y[0] + x[2]*y[3] - x[3]*y[2],
x[0]*y[2] - x[1]*y[3] + x[2]*y[0] + x[3]*y[1],
x[0]*y[3] + x[1]*y[2] - x[2]*y[1] + x[3]*y[0]
])
N = 10000
s = 0
for _ in range(N):
x = random_unit_quaternion()
y = random_unit_quaternion()
s += np.linalg.norm(mult(x, y) - mult(y, x))
print(s/N)
```

In this code, *x* and *y* have unit length, and so *xy* and *yx* also have unit length. Geometrically, *x*, *y*, *xy*, and *yx* are points on the unit sphere in four dimensions.

When I ran the simulation above, I got a result of 1.13, meaning that on average *xy* and *yx* are further from each other than they are from the origin.

To see more than the average, here's a histogram of || *xy* - *yx*|| with `N`

above increased to 100,000.

I imagine you could work out the distribution exactly, though it was quicker and easier to write a simulation. We know the distribution lives on the interval [0, 2] because *xy* and *yx* are points on the unit sphere. Looks like the distribution is skewed toward its maximum value, and so *xy* and *yz* are more likely to be nearly antipodal than nearly equal.

**Update**: Greg Egan worked out the exact mean and distribution.

Published at DZone with permission of John Cook , DZone MVB. See the original article here.

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