How the JavaScript Heatmap Implementation Works
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Join For Freea heatmap is a powerful way to visualize data. given a matrix of data each value is represented by a color. the implementation of the heatmap algorithm is expensive in computation terms: for each grid’s pixel you need to compute its color from a set of known values. as you could imagine, it is not feasible to implement it on the client side because map rendering would be really slow.
but openlayers3 comes with a handy class,
ol.layer.heatmap
, which allows rendering vector data as a heatmap. so the question is: how is it made?
really, the
ol.layer.heatmap
layer uses a smart approximation to the algorithm which produces great results and is really fast. the steps can be summarized as:
- a gradient of colors is created as a 1×256 pixel size image.
- each known value is rendered in a canvas as a grey blurred point using some radius. this produces a canvas where the blurred points can overlap each other and create more obscure zones. something similar to this .
- finally, an image is obtained from the canvas and for each pixels a color is assigned. the color is obtained from the previous 1×256 pixel image obtained the color specified by the grey value (which goes from 0..255).
the colored image is then rendered in the map canvas, obtaining a nice effect suited to be used for density maps. the
ol.layer.heatmap
offers some properties we can use to play better:
blur
,
radius
,
gradient
,
shadow
and
weight
. this last can be configured per feature, allowing to assign a
level of importance
to each feature determining more or less the final color.
Published at DZone with permission of Antonio Santiago, DZone MVB. See the original article here.
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