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How Mobile Saved Nintendo and Killed Yahoo

DZone's Guide to

How Mobile Saved Nintendo and Killed Yahoo

An overview of the impact that mobile applications have had on Yahoo's and Nintendo's success.

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By now, I’m sure you’ve heard the news about Yahoo being acquired by Verizon for $4.8 billion. There have been rumblings for months about a potential acquisition, along with commentary about how far from grace the once renowned internet giant Yahoo has fallen. But what exactly went so wrong?  Sure you could peg it to a combination of unfocused priorities and poor acquisition choices, but at its core there is one underlying reason why Yahoo crumbled; its unwillingness and inability to capitalize on mobile.

Yahoo’s Fall From Grace

In 2008, Apple officially launched their App Store and introduced us to the world of apps. It transformed the way we interacted with the internet, increasingly accessing tidbits of information through our phone while on the go rather than spending dedicated amounts of time at our desktop surfing the web. This, in itself, was a problem for Yahoo, who relied heavily on its display ad revenue. Decreased time on page meant declines in ad spend.

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Instead of shifting away from display ads and focusing on transforming its brand from digital to mobile, Yahoo dug in its heels and invested in web video. By the time they realized their misstep, it was 2012 and the gap had severely widened, leaving Yahoo scrambling to play catch-up. Google and Facebook had doubled down on their investment in mobile and their apps had gained immense popularity, generating billions in mobile ad revenue. Yahoo turned to former Google executive Marissa Mayer to put them on the straight and narrow, but the trouble continued.

While Mayer agreed that Yahoo needed to invest in mobile, her strategy was clouded. She went on an acquisition spree, hiring mobile engineers and acquiring Flurry, a mobile analytics platform, to develop and improve apps for their wide array of content, from Yahoo Mail to News and Weather. The apps got better, but were still no match for the like of Google and Facebook, and failed to ever crack into The Top 20 on The App Store. In the end, it was too little, too late for Yahoo.

Nintendo’s Rise From The Ashes

Nintendo, on the other hand, took a very different approach when it came to tackling mobile. They faced a similar fate as Yahoo, sticking to their gaming console roots for far too long and refusing to make the shift towards mobile. When they finally realized that it was do or die, they decided to defer to the experts for help. Rather than tackling the game in-house, they partnered with Niantic, a startup out of Google that specialized in mobile gaming and augmented reality.

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Nintendo took a backseat in development, allowing Niantic to bring their beloved Pokemon game into the mobile-first reality. The results have been nothing short of amazing, spawning an international phenomenon, and catapulting Nintendo’s market value well up over  7 billion. And while stock fell this week amidst news that Nintendo will not directly profit from Pokemon GO, rest assured they’ve set the groundwork for a lucrative future.

Despite it being mainly Niantic’s project, Nintendo has enjoyed brand awareness unlike anything they’ve seen since the ‘90’s. To capitalize on this, Nintendo announced that they are working on a wearable for the Pokemon GO game that will vibrate whenever you stumble across a Pokemon, eliminating the need for users to be glued to their phones. Not to mention, all of this is coming on the heels of Nintendo’s NX release, their new portable gaming console, contributing to earned media marketers dream of. And this is just the beginning of how the the Tokyo brand serves to benefit from mobile. Pokemon GO could be the first of many augmented reality mobile games with beloved Nintendo characters (Mario, anyone?).

The Choice Is Yours

As opportunities continue to fall at Nintendo’s feet, Yahoo’s well was quickly drying up, forcing them into an acquisition. Two beloved brands from the 20th century face vastly different futures. There’s a lesson here for all brands - you are not immune to platform shifts, notably mobile. Currently, we spend an average of 23 days a year on our phones. In addition, 82% of online-shoppers make purchase decisions on their phone. Finally? In 4 short years the mobile-first Gen Z’ers will represent $20 trillion in spending power. Mobile is the future, and it’s imperative for you to invest now or face a similar fate as Yahoo.

Keep up with the latest DevTest Jargon with the latest Mobile DevTest Dictionary. Brought to you in partnership with Perfecto.

Topics:
app ,app store ,game ,nintendo ,mobile ,yahoo ,games ,pokemon ,internet

Published at DZone with permission of Josh Todd, DZone MVB. See the original article here.

Opinions expressed by DZone contributors are their own.

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