The cut of the code was taken around the same time of the JavaPosse Round-Up, towards the end of the week. I demonstrated the game in a lighting talk at the JPR10, albeit with buggy star-cloth rendering and manky magnification behaviour. After the talk, I fixed those bugs.
Click on this JNLP hyperlink to play.
The keys are
- (-) To zoom out
- (+) To zoom out
- (Arrow Left) to rotate the spaceship anti-clockwise
- (Arrow Right) to rotate the spaceship clockwise
- (Arrow Up) to fire the spaceship's thrusters
Good luck ;-)
Your comments are welcome. There are a few more changes to add to the Moonlander a bit finesse before the product is completed.
PS: The code for the stages one to eight are to be released to the public.
PS. PS: JavaFX 1.2.* application appears to run slowly on a workstation with outside an accelerated graphics hardware chip, e.g. Intel Integrated graphics. So your mileage will vary if you must play on these computers. On a laptop with half a decent NVidia or ATI card then the performance is fabulous.