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JavaFX JAVAWUG Moonlander Stage 10

Here is the snapshot version (stage 10)  of the JavaFX Moonlander application, which was originally coded for the JAVAWUG Professional Code Jam #2.

The cut of the code was taken around the same time of the JavaPosse Round-Up, towards the end of the week. I demonstrated the game in a lighting talk at the JPR10, albeit with buggy star-cloth rendering and manky magnification behaviour. After the talk, I fixed those bugs.



Click on this JNLP hyperlink to play.

The keys are

  • (-) To zoom out
  • (+) To zoom out
  • (Arrow Left) to rotate the spaceship anti-clockwise
  • (Arrow Right) to rotate the spaceship clockwise
  • (Arrow Up) to fire the spaceship's thrusters


Good luck ;-)

Your comments are welcome. There are a few more changes to add to the Moonlander a bit finesse before the product is completed.

PS: The code for the stages one to eight are to be released to the public.

PS. PS: JavaFX 1.2.* application appears to run slowly on a workstation with outside an accelerated graphics hardware chip, e.g. Intel Integrated graphics. So your mileage will vary if you must play on these computers. On a laptop with half a decent NVidia or ATI card then the performance is fabulous.

From http://www.jroller.com/peter_pilgrim/entry/javafx_javawug_moonlander_stage_10

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