The technology potentially could be used for integrating advanced graphics into web-based games, along with a variety of other content. The standard would work cross-platform on most popular browsers.
Khronos initially announced the WebGL working group at the Game Developers Conferences earlier in the year. Companies involved in the fledgling project include AMD, Ericsson, Google, Mozilla, Opera and NVIDIA.
“The WebGL working group inside Khronos is a unique forum that is bringing together browser and silicon vendors to create a low-level, foundation API for 3D on the Web. Khronos will be reaching out to the key Web standards groups and the wider community to ensure WebGL is an appropriate, dynamic and enabling piece of the Web ecosystem.” - Neil Trevett, president of the Khronos Group and vice president at NVIDIA
The guys over at Wolfire have posted a preview of several layout tests included in WebKit build r48331. The video demonstration shows several basic elements such as rotating planets and a teapot, although the potential exists for developers to create content with much greater complexity.
Google, Mozilla and Opera will be supporting WebGL in the future says Knronos. As of September 18th, Firefox trunk builds include support for WebGL. Khronos anticipates the first public release of WebGL should occur in the first half of 2010 and is actively seeking companies to join the development effort.