Over a million developers have joined DZone.

Killzone's Game Servers: Flexible Architecture and Component-Based Design

· Cloud Zone

Build fast, scale big with MongoDB Atlas, a hosted service for the leading NoSQL database on AWS. Try it now! Brought to you in partnership with MongoDB.

For Killzone Mercenary and Killzone ShadowFall, Guerrilla Games and SCE Online Technology Group switched from an inflexible, classic 3-tier architecture to one using well understood tools and AWS technologies. This switch allowed them to deliver more title-specific features without losing the benefits of sharing code between titles easily.

This session covers problems in the previous architectures, how they fundamentally changed how they built game servers, some of the problems they faced while rebuilding from the ground up, and rabbit holes they got stuck down—both generally, and specific to their use of AWS Elastic Beanstalk, Amazon DynamoDB, and other AWS services. They show how they were able to react quicker to the changing needs of the title, make last-minute feature changes, whip up servers at a moment's notice, and switch out implementations when a new AWS feature came along that would deliver performance or cost improvements.

Now it's easier than ever to get started with MongoDB, the database that allows startups and enterprises alike to rapidly build planet-scale apps. Introducing MongoDB Atlas, the official hosted service for the database on AWS. Try it now! Brought to you in partnership with MongoDB.


The best of DZone straight to your inbox.

Please provide a valid email address.

Thanks for subscribing!

Awesome! Check your inbox to verify your email so you can start receiving the latest in tech news and resources.

{{ parent.title || parent.header.title}}

{{ parent.tldr }}

{{ parent.urlSource.name }}