Kinect for Windows SDK is here!
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Hooray! I can finally talk about this! As I've alluded to previously, I had a hand in the managed portion of the SDK and what was originally shown at MIX. Since then the SDK has changed a bit but it's finally ready to go!
You definitely want to download this one when you get started. This toolkit contains a variety of extension methods and controls to make using the Kinect for Windows SDK even easier to use. Some of my code appears in this one.
sample is entirely mine. Kinect Mouse Cursor is a demo application
that uses the Kinect for Windows SDK and its skeletal tracking features
to allow a user to use their hands to control the Windows mouse cursor.
Use your right hand to move the cursor, and raise your left hand to
press the left mouse button. Use the check box to switch hands…
Kinect Paint is a skeleton tracking application that allows you to become the paint brush! IdentityMine built this for us.
In coordination with the Kinect launch, developers were invited out to the Microsoft campus to develop applications in a 24 hour "code-a-thon". Some health issues prevented me from attending this event, but I'm looking forward to seeing what these people came up with…
We will have more samples and fun projects at Coding4Fun soon, so be sure to check back there (and here) regularly for more Kinect goodness. Until then, enjoy the new SDK, our new samples, and see what you can build! I'd love to hear about any projects you create with these tools…
Published at DZone with permission of Brian Peek, DZone MVB. See the original article here.
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