Let's Get 'this' in JavaScript Once and for All
'this' is an important part of JavaScript code. Read on to learn from an expert web developer who to work with this aspect of JS.
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Join For FreeYour knowledge of JavaScript can be pretty well judged by your understanding of this. The fact that people find it difficult to comprehend is because of its use in multiple and varied scenarios.
Let's get them right once and for all.
If I were to talk about this in a literal sense, it simply means — this very thing in front of me. “This jacket is cool,” claimed my sister holding that jacket in her hand. I replied back saying, “No, this one’s better!” I was referring to the jacket near to me and she was referring to the one near her and hence the use of this in respective statements.
Value of this depends on:
- The Execution Context
- Invocation
Execution Context
Execution Context is the environment in which the code runs. For example, the local variables of a function would be accessible in that function only and not outside of it. This is called Functional Level Scoping or Local Execution Context. Variables declared in the global scope (outside of any function) would be accessible in all the underlying functions. This is called the Global Execution Context.
Let’s consider this example to understand the difference between the two of them:
The value of this
in the Global Execution Context by default is the window
object.
The value of this
in any Local Context depends on the way the function is called.
I. Calling a function in a Global context would have its this
value as window
.
II. Calling a function that runs JavaScript statements in strict mode will have this
as undefined
.
III. Calling a function that is inside an object.
The function add
is one of the properties on object, obj
. When we call add with reference to obj
as obj.add()
, it gets called in the context of obj
. Properties a
and b
have definite value in the context of obj
, so that result of obj.add()
is defined.
The cacheAdd
variable stores the reference of the add
function. If we execute this function at a later stage, it will run in the context from where it is called. In our example, we’re calling cacheAdd
in the global context, so it will have a global object as the this
reference. Since a
and b
are not defined in the global context, we’re getting the value of a+b
as NaN
.
To prove this point, lets define a
and b
in the global context.
obj.add()
evaluates to 3 as the value of a
and b
defined in obj
is 1 and 2, respectively. When we run add
after caching it in a variable and then executing it in the global context, it evaluates to 7 as the value of a
and b
in the global context are 3 and 4, respectively. So, a function that uses this
may give a different result depending on the context in which it is executed.
Let's try another interesting example:
In this case, the add
function returns another function and the value of a+b
is executed in this inner function. obj.add()
will return a function that has one console statement. So, we have to execute this returned function in order to get the sum of a
and b
. But this returned function (returned on executing obj.add()
) will run in the global context and hence the value of a+b
evaluates to 7 (the value of a
and b
in the global context is 3 and 4, respectively).
Here, the add
function prints the value of a
and b
after a timeout of 500ms. setTimeout
runs in the global context.
Why does setTimeout
run in the global context? (I’ll explain about it in detail in my next post.)
this
takes the reference of the immediate object calling the function.
Here, parentObj
has childObj
as one of the properties and add function is defined on childObj
. When we call add
as parentObj.childObj.add()
, the add
function takesthis
the reference of childObj
and variables a
and b
are not accessible from the local context of childObj
Hence the value of a
and b
is undefined.
Linking to the Prototype Chain
If we instantiate parentObj
to create childObj
, its properties would be accessible in the childObj
context.
Using Object.create
When the add
function gets called in the context of childObj
, it first tries to look for values of a
, b
, and c
in the context of childObj
and if any of these values is undefined, it looks up to its parent context, which in this case is parentObj
.
Using the new
Operator
In this case, also, properties of parent are available in the context of child. As we can see in the trailing console statement, the constructor of the child is defined as the Parent. So, it first checks for values in the context it is called and then look up to its prototype chain.
This Ain’t Rocket Science!
By default, the code runs in the global context, i.e. it has access to the variables defined in the context of the window
object. In each of the above cases, we’re just restricting the context to the obj
object. All the operations related to this will be carried out in the exact same way as they would have if the context was window
. Even with the global context, if any of the values are not defined, it looks up to the prototype chain.
As we can see, the toString
function is defined in the __proto__
property of obj
, which means it is defined on the prototype of Object
(because obj
is created by applying the new
operator to Object
). As toString
is not defined in the context of obj
, it looks up to its prototype chain.
Let’s solve an interesting issue here.
My sister stubbornly refuses to share the candy with me and to support her claim, she says, she is the owner of this candy.
This is her candy:
So, somehow I have to modify the this
reference so that the function whosCandyIsThis
is used. JavaScript is an unconventional language, you can always mend it the way you want.
Call, Apply, and Bind. Here I Go!
With these three beautiful functions, you can modify the value of the this
reference. In the above example, candy.whosCandyIsThis.call(myCandy)
modifies the this
reference of the whosCandyIsThis
function to myCandy
.
What Is call
All About?
call
explicitly passes the this
reference to a function. In this case, it tells the whosCandyisThis
function to use this
as myCandy
.
The first argument of call
is the this
reference and if we have to pass in any additional parameters, you can do something like this: candy.whosCandyisThis.call(myCandy, true)
.
Let’s take one more example.
Here, we’re passing the this
reference explicitly with the displayMenu
function defined in the hotel object to display the menu accordingly (isn’t this cool?).
But what if I want to display the menu based on the user’s location. For that, we’ll pass an additional parameter, location
, to the displayMenu
function. Let’s modify the above code to fit in our requirements.
The first parameter of call is the this
reference and then you can pass in any number of arguments that you want. The displayMenu
function now shows the list of menu items as per the location
parameter.
Apply
operates in the same way as call
, the only difference being the way in which we pass arguments. Apply
takes in the first parameter as the this
reference just like we did with call
but other parameters are to be passed as an array.
Another function that can modify the this
reference is bind
. Unlike call
and apply
, that return the result of the function, bind
returns a function. And this returned function can then be called at any later stage. It will run in the context of an explicitly passed bounded argument.
hotel.displayMenu.bind(ccd)
returns a function that has the this
reference of ccd
. When we run boundFunction
, it runs in the context of ccd
and hence prints Espresso for location A.
I was trying an experiment. If I bind an already bound function to some other reference, would that function run in the context of the later binding? If this is true, I can do this endlessly and keep changing this reference with all the power I have! But, this is not true. You can only bind a function once. In the above example, I’ve tried to bind the bounded function again with pizzaCentre
but when I execute this function, it prints the previous result which means its reference still points to the first binding (ccd
).
Well, again, JavaScript is an unconventional language. If there’s freedom to modify anything as you wish, there are guards who protect the integrity. One such masterpiece is our cute Arrow Function.
This is how it works. Plain and simple.
Why are we even talking about arrow functions in this article? What’s so special about them?
In an arrow function, the value of this
is that of its enclosing lexical context Lexical Context is block level scoping. It does not change with call
, apply
or bind
.
Arrow functions maintain the binding of this
and of its enclosing lexical context.
Crap! This arrow took away my candy.
As you can see, whosCandyIsThis
is defined as an arrow function. So it will maintain the binding of its Lexical Context. On instantiating Candy, niks
sets the owner and flavor for her candy. Tje whosCandyIsThis
function gets bound to the niks
reference.
So, when I try to call it explicitly by passing the this
reference using call
, apply
or bind
, it doesn’t work. The bindings of the niks.whosCandyIsThis
function cannot be changed, whatsoever!
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