DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports Events Over 2 million developers have joined DZone. Join Today! Thanks for visiting DZone today,
Edit Profile Manage Email Subscriptions Moderation Admin Console How to Post to DZone Article Submission Guidelines
View Profile
Sign Out
Refcards
Trend Reports
Events
Zones
Culture and Methodologies Agile Career Development Methodologies Team Management
Data Engineering AI/ML Big Data Data Databases IoT
Software Design and Architecture Cloud Architecture Containers Integration Microservices Performance Security
Coding Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones AWS Cloud
by AWS Developer Relations
Culture and Methodologies
Agile Career Development Methodologies Team Management
Data Engineering
AI/ML Big Data Data Databases IoT
Software Design and Architecture
Cloud Architecture Containers Integration Microservices Performance Security
Coding
Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance
Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones
AWS Cloud
by AWS Developer Relations
Securing Your Software Supply Chain with JFrog and Azure
Register Today

Trending

  • Structured Logging
  • Effective Java Collection Framework: Best Practices and Tips
  • Understanding Dependencies...Visually!
  • Microservices With Apache Camel and Quarkus (Part 2)

Trending

  • Structured Logging
  • Effective Java Collection Framework: Best Practices and Tips
  • Understanding Dependencies...Visually!
  • Microservices With Apache Camel and Quarkus (Part 2)
  1. DZone
  2. Culture and Methodologies
  3. Agile
  4. Lost in Translation - An Agile Game

Lost in Translation - An Agile Game

Doc Norton user avatar by
Doc Norton
·
Dec. 09, 10 · News
Like (0)
Save
Tweet
Share
6.83K Views

Join the DZone community and get the full member experience.

Join For Free
Timing:
One hour, but this can be extended or contracted as needed.

Materials:
Pencils, paper, timer, and a collection of pictures (royalty free).

Instructions:
One person is the facilitator. The facilitator keeps time, makes sure the rules are being followed, and facilitates the retrospectives.

The rest of the people are broken up into teams of three; a product owner, an analyst, and a developer. The product owner is provided a picture chosen at random from a collection.

The product owner is not allowed to show the picture to anyone else.

The team needs to create a hand-drawn depiction of the picture.

Round One:
Requirements (10 minutes)

  • The developer leaves the room.
  • The product owner describes the picture to the analyst.
  • The analyst captures the requirements.
  • The analyst may ask as many questions as needed in the time allowed.

Delivery (10 minutes)

  • The developer returns and the product owner leaves.
  • The product owner needs to remain nearby for questions, but not in the room
  • The analyst provides the written specification to the developer.
  • The analyst may provide answers to any of the developer's questions.
  • The analyst may ask the product owner as many questions as necessary, but must leave the room to do so.
  • The developer draws the picture.

Retrospective (10 minutes)
What went well? What did not go well? What would have made it better?

Round Two:
The product owner is provided another random picture.

Delivery (15 minutes)

  • Everyone stays in the room.
  • The analyst and developer work together to create the picture.
  • The analyst and developer may ask the product owner as many questions as necessary.

Retrospective (15 minutes)
What went well this time? What did not go well? What would have made this better?

How does round one compare with round two?

Learning Points:

  • Working face to face is easier and more rewarding
  • Working together in real time produces a better product
  • Documentation is less valuable than communication
  • Roles are not so important when it comes to getting the work done
agile Translation

Published at DZone with permission of Doc Norton, DZone MVB. See the original article here.

Opinions expressed by DZone contributors are their own.

Trending

  • Structured Logging
  • Effective Java Collection Framework: Best Practices and Tips
  • Understanding Dependencies...Visually!
  • Microservices With Apache Camel and Quarkus (Part 2)

Comments

Partner Resources

X

ABOUT US

  • About DZone
  • Send feedback
  • Careers
  • Sitemap

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 600 Park Offices Drive
  • Suite 300
  • Durham, NC 27709
  • support@dzone.com

Let's be friends: