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James Shore posted an architectural challenge on his blog
and personally threw his gauntlet in my face to answer the challenge
using this message oriented design stuff I'd been ranting and raving
about. Of course when I say "threw his gauntlet in my face" I really
mean he said it might be interesting to see...but still! A man can't
back down from that! Here's how I answered the challenge.
To sum it up, the idea is to build a ROT13 file encoder, TDD'd and
beautiful. There were two parts to his challenge. The first was just to
get everything done by reading the whole file into memory. Then he
wanted us to refine our design around this idea. Once that was done we
could move onto to part two of the challenge which required us to
process the file as we load it off of disk and save it back to disk
What did I learn from this experience? I'm extremely happy with the
flexibility and robustness of the designs I get when I approach things
from a message oriented point of view. There are times where it's too
much (there are no absolutes laws right?) but for any system I work on
of any actual complexity, it is a great guiding hand for me.
To get a general idea of what I did I've provided the way I connected my objects together below:
public class ROT13EncodingFileWriter
public static void Do(ITextHandOff guiWriter, string fromFile, string toFile)
var configuration = new FileSystemConfiguration();
var encoder = new ROT13Encoding();
var fileReader = new OneLineAtATimeFileReader();
var fileWriter = new OneLineAtATimeFileWriter();
var encodedTextSubscribers = new
First my mistakes:
1) This part is confusing. I'm basically just creating an object
that will forward every message it receives to both other objects but it
isn't executed well:
var encodedTextSubscribers = new
2) Instead of having a separate configuration command, the things I
wanted configured, should have just been configured on the fly. Setting
them to be configured and then calling for configuration to occur seems
way too meh.
3) The line where I call out fileReader.Read(); is where the whole system comes to life but I fear that's not obvious.
Now what I like:
1) Whenever I create a message oriented design, I can discuss the
whole system by pointing to the place where I configure my dependencies.
The overall system flow may not be perfectly digestable but if one were
to try to create a flow chart from this configuration they would find
it very easy (I have and it lends itself well to presentations ;) ).
Another thing is, instead of needing a call graph that shows how objects
talk to one another, the same ideas fall out of the view of how the
objects are dependent on one another in my experience.
2) Whenever I run into too much pain with this approach it's a
smell I did something wrong. Case in point: While working on part I of
the challenge, I had begun to write and test a class that was
essentially going to orchestrate all of the other classes together on
top of the class which configures which objects talk to one another.
Essentially I was building a router. The pain for me was that I was
creating WAY too many fakes and needing to care WAY too much about what
they were doing. So I took a step back and drew my objects on a piece of
paper and then reconnected them per the new design I drew. There were
hardly any code changes necessary and it was pretty short work.
3) I tend to write tiny objects. Some people hate having too many
objects or objects that don't do much so your tastes may vary. I've
found that smaller more focused classes help me however. When they
encompass literally only a single responsibility I find them to be
easier to replace/modify when they no longer fit my needs and I only
need to mock when I absolutely need to.
If you haven't been talking with me or reading what I've been
writing about Message Oriented Object Design here's a brief quick
Message Oriented Object Design is an object oriented design
philosophy wherein we view objects as sending immutable
messages/publishing events on channels. MOOD systems also rely on the
configuration of object networks to enable collaboration between them. A
core tenet is the lack of inter-object getters (be it method or
4) I like how little code there is in my console application.
public class Program
public static void Main(string args)
var guiWriter = new GuiWriter();
ROT13EncodingFileWriter.Do(guiWriter, args, args);
That's it! Leave me a comment if you want to lend your own critique of
what I've done. I also encourage you to head over to James' site and
throw your own hat in the ring and critique other people's designs (be
harder on the other designs though of course!).
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