Mobile Application Testing Strategy To Save Your Time
Managing time between development, testing, and deployment can be a huge challenge.
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We can not deny the fact that mobile applications have become an integral part of our lives. You can perform all kinds of activities, ranging from playing games to buying groceries with just one tap on your mobile phone. But if the mobile application that you are using is not up to speed, is slow, or plagued by user experience and bugs that make you irritated, then you’ll just uninstall it in a fraction of second and find the better replacement for that app — never to reinstall it again.
So, any mobile application must be properly tested before being deployed and made available to users. Hence comes the importance of mobile application testing. But it isn't a one-time activity. Regular updates and improvements in this agile world require frequent testing numerous times a day. Then, the major challenge lying behind the beautiful mobile applications came into existence — managing time between development, testing, and deployment.
One thing is dependent on others. You can’t deploy a product if it isn’t tested. So, frequent released need frequent testing without compromising the quality. So, you need to formulate a proper mobile application testing strategy by which you can test your mobile applications thoroughly without compromising on the quality.
What to Test in a Mobile Application?
When an app is released to the market various factors are accounted related to the performance of the test.
Some of which majorly focuses on:
- Start-up time related to the application
- Memory the is app consuming
- Amount of battery being used by the app
- Does it work with all of the OSes present in the market?
- Is the app compatible with all screen sizes present in the market?
And the list goes on.
Now, as you can figure out, there are hundreds of tests that an app has to pass before it is released to the market, so the next thing that comes to the mind is how do we cope up with a large number of tests in addition to increased market needs?
Current statistics show that every day 1300 apps are being added to the Google Play Store (source: Appbrain), so you can check out the competition.
This increases the need for faster testing methods conducted efficiently — not to lag behind in the competition. A proper testing strategy needs to be followed to save time for other troubleshooting methodologies.
What Should Be Done To Save Time While Testing?
Automate Testing of Mobile Applications
One of the mobile application testing strategies that helps you save time is using automation testing for testing your mobile applications.
Test automation tools for mobile apps, like Appium, Robotium, MonkeyRunner Ranorex, Appium Studio, UI automator, etc., can help you carry out this task.
Automation testing, when applied to load testing, performance testing, unit testing, and device testing scripts, can help you perform these tests several numbers of times in a row. This allows you to test the application for every minor update, and therefore, the efficiency can be increased.
In addition to automation testing, the use of Emulators also provides you with a solution to saving time when testing. You can test your mobile application in numerous virtual environments that emulate the actual test environment. This saves you a lot of time since you can test all environments on a single platform by changing various mobile configurations. Emulators like Mobile Phone Emulator, MobiReady, etc. can be utilized for this purpose. Besides saving time, emulators also increase your testing efficiency and add flexibility to your testing strategy.
Make a List of Mobile Devices Beforehand
Analyzing the market and your target audience to determine which devices are widely used by your audience is essential. This typically depends on the popularity of devices amongst your target audience.
Say you are developing a golfing game application. Then, you surely need to analyze the market for specific interests, like the number of people who like golf games and what devices they use. If the audience uses 99.8 percent of Apple devices and 0.2 percent, on the other hand, perfer handheld Android mobile devices for gaming, then your major area of concern should be Apple devices. This saves you a lot of extra effort in testing and, of course, will save you a lot of time.
Using some of these tips, you can save a lot of time and perform tests much faster. So, go ahead, plan your strategy, and see your mobile application succeed!
Published at DZone with permission of Deeksha Agarwal. See the original article here.
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