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MonoGaming all the things at Future Decoded!

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MonoGaming all the things at Future Decoded!

Future Decoded, one of the UK's most prominent tech conferences is coming up Nov. 10-11, 2015. Simon Jackson will be there talking game dev, and sharing his knowledge.

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One of the biggest tech conferences in the UK is returning this year, refocused, re-targeted, and yet still as big as ever. Compressed down to just two days (1 business and 1 technical), it offers a fast paced and intensive experience to get everyone up to speed.

Day One: The Business One

Gives all businesses, large or small an in-depth view on how technology is making such a large impact in the way we run things, showing how everyone can take advantage of the best and the brightest, whether you are a small firm of one up to the mega corps. Also features a headline keynote from non-other than Satya Nadella himself.

Day Two: The Geek/Technical One

All about the technology itself, seeking to invigorate and work those neurons to consider applications and uses of technology that you may not have considered before. Whether it’s delving in to quantum computing and quantum architecture with Professor Brian Cox and Krysta Svore, to game development with all the major players in the market.

Bringing on the Game

For my sins (or recognition, who knows), I was invited to talk at Future Decoded about MonoGame (the XNA game development successor), and what it takes to bring your games to Windows 10.

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Now I could show just how easy it is to start any new project in a Window 10 Universal Windows Project (UWP), and see some silly blocks bouncing round, but where is the fun in that.

So for my talk I’ll be taking an entire Windows Phone 7 game called “The Defence of Lushington Springs,” (a hardy and intentionally difficult tower defence game) and walk you through the pipeline to bring any XNA project in to the bright new world:

MGFLow

Through the talk (approx. 20 mins), we’ll cover:

  • Managing your XNA project in Visual Studio 2015 (yup, you heard that right)
  • Porting to a Windows 8.1 Universal Phone/Desktop MonoGame project
  • Upgrading to a MonoGame UWP project.

It’s a fast pace journey, so pens at the ready (or phone cameras, whichever is easier).

Granted this journey could simply be direct to Windows Universal but I didn’t want to leave out anyone who had already made the leap 

See you there!

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Topics:
game dev ,future decoded ,windows ,mobile ,mongogame

Published at DZone with permission of Simon Jackson, DZone MVB. See the original article here.

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