More interactive WebGL (with VBO rebuffering): slippery water...and sticky jello
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Join For FreeFollowing up on a previous post: the creator of the wobbly cube (with VBO rebuffering) has added new code to his high-performing WebGL app that allows for more complex user interaction.
The result is an unusually satisfying WebGL wave pool:
which looks better than just another HTML5 wave pool when you actually
start to interact (play with mouse and spacebar). The smoothness,
courtesy of the vertex rebuffering, really conveys some of the wet
indefiniteness of liquid..maybe not water (I'm thinking mercury), but
more realistically than ever.
Examine the source on github...
...or don't (whatever, it's Friday), and toss around some kind of awesome (but sourceless, sorry) sticky HTML5 jello complete with customizable jello-physics:
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