Motivation for Software Architecture Refactoring
Software architecture is constantly shifting and changing during development. Read about when refactoring the architecture might be a good idea.
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Refactoring is commonly applied to code, but refactoring can also be applied to other development artifacts like databases, UML models, and software architecture. Refactoring software architecture is particularly relevant because during development the architecture is constantly changing and expanding. Software architecture refactoring should happen regularly during the development cycle.
In this post, we talk about why you should.
Why Refactor Software Architecture?
The ongoing success of a project is based in large part on the software architecture. Software architecture directly influences system qualities like modifiability, performance, security, availability, and reliability. If the architecture is poor, no amount of tuning or implementation tricks after the initial development will help significantly improve system qualities. You need to evaluate and refactor your software architecture early to know whether it will meet your requirements.
Software architecture evaluation and refactoring should be a standard activity in any development process because it is a way to reduce risk, it is relatively inexpensive, and it pays for itself in the reduction of costly errors or schedule delays. Architecture also influences things like schedules and budgets, performance goals, team structure, documentation, and testing and maintenance. As software teams grow and/or become more distributed, understanding software architecture becomes even more vital. If everyone on the team does not have a clear understanding of the architecture (what components depend on other components, etc.), defects start to develop in the code.
For example, if you were building a house, you would carefully examine and follow the blueprints before and during construction and make changes to them as new requirements are introduced. In construction, this extra time is worth it because it’s better and cheaper to find out the homeowner wanted an extra bathroom during design or construction than on moving day! The same is true for software development.
What Is Software Architecture?
To properly refactor a software architecture, you need to understand what information is relevant. Software architecture is the structure of a system. It is made up of software components, their properties, and their dependencies. The architecture defines the modules, objects, processes, subsystems, and relationships (calls, uses, instantiations, depends on, etc.). Architecture defines what’s in a system and provides all the information you need to know how the system will meet its requirements. Software architecture fills the gap between requirements and design. To refactor the architecture, it has to be understandable and easily visible using Dependency Structure Matrix (DSM) and Conceptual Architecture Diagram (CAD) views.
Finally, the architecture creates the requirements for the low-level designs.
When Should You Refactor Software Architecture?
In a typical project, you design and think about the architecture only at the beginning. But, as stated earlier, architecture refactoring can and should be applied at all stages of software development. As an example, in agile development architecture evaluation and refactoring should happen once per sprint.
Architecture refactoring is particularly helpful after implementation has been completed. This might happen when an organization inherits a legacy system or if you are put in charge of an existing application. Understanding and refactoring the architecture of a legacy system is useful because it gives you a complete view of the system and answers the question of whether the system can meet the requirements in terms of performance, security, quality, and maintainability.
What Are the Goals of Software Architecture Refactoring?
“If you don’t know where you are going - any road will get you there.” -Cheshire Cat
If you don’t know what your goals are or if the goals are too vague (“the system shall be highly modifiable,” “the system shall be secure from unauthorized break-in,” “the system shall exhibit acceptable performance”), then there can be a misunderstanding of what needs to be done during refactoring or when refactoring has been completed. The point is that system attributes are not absolute quantities, but exist in the context of specific goals.
Not all system attributes can be improved with software architecture refactoring. Usability is a good example. This has more to do with the user interface than the underlying architecture. Although if the user interface has its own module with limited dependencies it can be easily swapped out for a different interface (i.e. using the web instead of desktop GUI).
System attributes that are determined by the architecture and can be improved with refactoring include:
- Performance - This is how responsive the system is in certain workload conditions (as specified by the end users) or how many events it can process during a certain period of time.
- Reliability or availability - This is the ability to keep the system up and running over time. The system needs to recover gracefully from failures or unexpected behavior.
- Security - This is the ability to resist or defeat unauthorized usage and/or denial of service attacks while still providing the correct service to legitimate users.
- Modifiability - This is how quickly new features and updates can be made to the system based on changing requirements or bugs found in the field or through testing.
The benefit of software architecture refactoring is uncovering problems earlier in the development cycle when they are cheaper and easier to fix. It produces a better architecture that helps with future development and maintainability. An iterative and consistent architectural refactoring process increases everyone’s confidence in the architecture and in the system as a whole.
Software architecture refactoring gives everyone a better understanding of the architecture. This can then easily be communicated to all interested parties including product management, other developers, QA, etc.
Published at DZone with permission of Sean Barow. See the original article here.
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