Official Starter Tutorials for Windows Phone Now Updated to Mango
Join the DZone community and get the full member experience.
Join For FreeDeveloping a Windows Phone Application from Start to Finish
This article, which includes an accompanying sample application, will
guide you through every step of building a complete Windows Phone
application. It will take you from defining your application, to adding
images, to working with data, all the way to publishing your application
on the Windows Phone Marketplace. Along the way, you will learn the
basics of Silverlight and Windows Phone development as you create a
simple fuel-tracking application.
Windows Phone - Silverlight & Media
Want to add media to your Windows Phone application? This article
covers the various ways you can integrate media into your app. You will
delve into support for media formats on Windows Phone and learn how to
easily play media files using the included Silverlight controls. In
addition, the article demonstrates how to consume video sources from
third-party websites, such as YouTube, and how you can let users play
that media right from within your application.
Windows Phone Data
In this article you will learn everything you need to know to
incorporate advanced data capabilities into your Windows Phone
application. Learn how to access, store, display, and work with data in
your app. The article even helps you with data binding to build advanced
user interfaces with minimal coding.
Beginning 2D Game Development
Learn how to write a 2D game for the Windows Phone platform. This
article provides step-by-step guidance for creating your own space
shooter (called Mars Invasion), leveraging the XNA Game Studio 4.0
gaming libraries typically used to write games for the PC and Xbox 360
platforms. Along the way, you learn about the main game loop, creating
the graphics, state machines, and collision detection.
Building 3D Games for Windows Phone
This article demonstrates how to write a 3-D game for Windows Phone.
As a sample project, it guides you through creating a three-dimensional
maze game where the player explores a maze looking for treasures and
overcoming obstacles to reach a final goal. The article explains how to
create objects in three-dimensional space and how to transform those
objects. It also provides an overview of how culling lets XNA Game
Studio draw closed solids more efficiently.
Opinions expressed by DZone contributors are their own.
Comments