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PhoneGap Build and PhoneGap 3.0: Things to Remember

Raymond Camden user avatar by
Raymond Camden
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Oct. 04, 13 · Interview
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This week, we officially launched PhoneGap 3.0 support for PhoneGap Build. You can read the blog post on it here. Before you get started, there are a few things I want to call out.

The first thing you should note is that Build is not yet defaulting to 3.0 when you create a new project. If you want to use 3.0, please be sure to specify it in the config.xml file:

<preference name="phonegap-version" value="3.0.0" />

Next - if you remember my blog post on PhoneGap 3 (PhoneGap 3.0 Released - Things You Should Know), then you remember that the biggest change was to core features. In order to use any of the core features you must include the plugin for it.

PhoneGap Build also has this rule!

In order to include a core plugin with your PhoneGap Build project, simply add the gap:plugin tag to your config.xml file. Here is an example:

<gap:plugin name="org.apache.cordova.core.camera" />
<gap:plugin name="org.apache.cordova.core.geolocation" />
<gap:plugin name="org.apache.cordova.core.dialogs" />

PhoneGap Build now has a "Plugins" tab for each project. This is a great way to confirm that you set up the config.xml correctly:

If you forget the value for a particular plugin, or want to see what PhoneGap Build supports from third parties, just hit the Plugins tab at the very top of the page. The list of supported third-party plugins seems to be much improved!

Finally, don't forget to peruse the doc updates. We recently launched the ability to select a platform, among other updates.


Build (game engine)

Published at DZone with permission of Raymond Camden, DZone MVB. See the original article here.

Opinions expressed by DZone contributors are their own.

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  • Interviews from the ALM Forum: Like SETI@home, but For Your Builds

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