Over a million developers have joined DZone.
{{announcement.body}}
{{announcement.title}}

Planning for Technical Debt

DZone's Guide to

Planning for Technical Debt

There's a difference between purposefully creating technical debt in order to achieve a measurable goal, and just being sloppy in order to be fast.

· Agile Zone ·
Free Resource

Discover how you can take agile development to the next level with low-code.

There's a problem with technical debt in the software field.

Well, yeah. Okay. Sure. Actually, I didn't mean that problem. I meant this one: Many people seem to be willing to incur technical debt in situations that don't call for it.

This article by Nishi Grover Garg, , is representative of the kind of thinking that has come to be accepted as "normal" regarding technical debt. I don't mean to pick on Garg personally. It's just that he happens to have written it down really nicely.

He lists several options a team may employ when they find their code has accumulated some cruft:

  • Negotiate with the product owner on the number of user stories planned for the upcoming Sprint in order to have some extra time for refactoring the code.
  • Dedicate an entire Sprint to code refactoring.
  • Divide all errors and warnings among the development team and let them handle the task of corrections within the next Sprint, along with their regular development tasks, by scheduling extra hours.
  • Plan to spread this activity over a number of Sprints and have a deadline for this report before the end of the release.
  • Estimate the size of refactoring stories and either plan them into upcoming Sprints as new user stories or accommodate them as part of existing user stories.

He then goes on to say, "These are all viable options."

Um...no, they're not.

Every one of those actions is an anti-pattern. Here's why.

Negotiate With the Product Owner to Allow Time for Refactoring

First, product owner means Product Owner, a term specific to Scrum and not generic to "agile." But that's nit-picking words. The substance of the problem is that the Product Owner has nothing to say about whether or how a development team refactors code. The Product Owner is responsible for the what. The development team is responsible for the how. Refactoring is part of the how; it's integral to the baseline software engineering practice known as test-driven development, and it's implicit in other robust approaches to software engineering, as well.

If a team discovers they've neglected to refactor incrementally and their code has some problems, then they need to remediate the code incrementally. User Stories may be larger than the team members thought, but that's just the way it is. It isn't a question of negotiation. It isn't optional.

Refactoring Sprint

No.

Just...no.

I mean, dear God, no.

Schedule Extra Hours for Refactoring

Refactoring is not extra work, so it doesn't require extra hours. If necessary, increase the relative sizes of the User Stories by one notch (whatever a "notch" means in the team's sizing method) until the problems have been remediated. But don't make it a formal matter that involves the Product Owner in any way. It isn't in their purview, and it isn't their problem; it's yours.

Deadline for a Report (?)

I'm not even visualizing what this might look like. It sounds horrendous. I think I'd rather walk to the middle of Death Valley barefoot and with no water, and try to swallow a tablespoon full of cinnamon.

Refactoring Stories

There's no such thing as a refactoring story. Refactoring is part and parcel of how the work is done. It isn't a separate piece of work in its own right.

Common Misconceptions

All the options mentioned in the article are misconceptions about technical debt that I hear and read about repeatedly. The key underlying errors appear to be:

  • You can go faster if you cut corners with respect to code quality.
  • Refactoring is a separate piece of work from analysis, design, coding, and testing, and is not considered a normal task that is part of every User Story.
  • The Product Owner has to give technical professionals explicit permission to use generally-accepted good technical practices.
  • It's okay to pause value-add delivery in order to remediate accumulated technical debt.

Those are misconceptions. They are incorrect. They are harmful.

A Story About Technical Debt

Here's an anecdote from a past job that illustrates what it really means to incur technical debt intentionally.

The company was a financial institution. There was a (then-)emerging market for high-end luxury boat sales. We wanted to be able to approve loan applications for nouveau riche customers who were excited to buy a bigger boat than their nouveau riche neighbors.

The business problem to be solved had to do with the turnaround time for loan approvals. It took about 24 hours. By then, the prospective customer had left the boat showroom and returned to reality, where they had a chance to sleep on the decision. I trust you can guess what they decided, in most cases.

The business opportunity lay in approving the loan application within five minutes. That way, customers would proceed with the purchases before they left the showroom and returned to their right mind.

Financial analysts figured we could clear $700,000 the first year and about $2,000,000 per year thereafter, provided we were able to get a solution into the hands of salespeople by spring of the current year. It was February.

Spring was the high sales season for that sort of product. If we missed that date, it would be a full year before the solution would be of any use. By then, competitors would have had a chance to deploy their own solutions. First mover advantage was a critical success factor.

The business sponsor sent a formal request to the IT department. The IT department said they would need 10 months and 24 people to deliver a solution.

The business sponsor did what any sensible person would do under the circumstances: She enlisted a team of four developers and provided management "air cover" so they (we, actually) could deliver the solution using "agile" methods, going around the IT department altogether.

But there was a wrinkle.

To complete all the steps in the loan approval process, we needed to query a system owned by an external company. That company did not provide an API to access the system. They offered to write an API for us. It would cost $144,000 and take four months (according to their optimistic estimate). That would have been too late for us to gain first mover advantage.

So we screen-scraped their system.

Technical purists in the company squealed like pigs on a hotplate. We met the deadline. The system achieved its financial and business objectives.

Two years later, I asked the business sponsor how that system had worked out for her. She said it was bringing in the anticipated amount of revenue and was now able to pay for its own upgrade. A team was remediating the technical debt (the screen scrape) and replacing it with a proper API. But it wasn't done speculatively. It was bought and paid for by the success of the original implementation.

I also asked the head of production support how much trouble the screen scrape solution had been in production. Three times in two years, the external company had changed the layout of the screen we were scraping. A production ticket was opened. A programmer adjusted the screen scrape parameters. Average cycle time for the fix: 2 hours. Total annual support cost of the screen scrape implementation: $135.

That's technical debt incurred intentionally for a specific business purpose and paid off when it was cost-effective to do so.

Garden-variety sloppy coding doesn't rise to the same level. It isn't really "debt." It's just slop. And let's face it: That "debt" will not be repaid. It never is.

Download this eBook to learn how to prepare your business for agile adoption, how to ensure the proper business-IT collaboration that is critical for agile development, and how to choose the right stakeholders to increase productivity and enable accelerated time-to-value.

Topics:
agile ,technical debt ,scrum ,agile development process

Published at DZone with permission of

Opinions expressed by DZone contributors are their own.

{{ parent.title || parent.header.title}}

{{ parent.tldr }}

{{ parent.urlSource.name }}