Smooth 3D wobbly cube with VBO rebuffering: CubicVR.js
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Now the engine's creator, Charles Cliffe, has dived deeper into WebGL and created an impressively smooth-wobbling cube implementing dynamic VBO rebuffering (see OpenGL spec here):
The new demo takes better advantage of WebGL's awesome: if you've got a good GPU, the wobbly cube implementing the VBO extension should run much faster than the Flight of the Navigator.
The project is on github, and is worth poking around.
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