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  4. Smooth 3D wobbly cube with VBO rebuffering: CubicVR.js

Smooth 3D wobbly cube with VBO rebuffering: CubicVR.js

John Esposito user avatar by
John Esposito
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Oct. 25, 11 · Interview
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CubicVR, a 3D engine written in C++, was ported to JavaScript using WebGL, and shown off by a pretty awesome tech demo (Flight of the Navigator) at Mozilla's Web o' Wonder:

 

Flight of the Navigator

 


Now the engine's creator, Charles Cliffe, has dived deeper into WebGL and created an impressively smooth-wobbling cube implementing dynamic VBO rebuffering (see OpenGL spec here):

 

wobbly cube

 


The new demo takes better advantage of WebGL's awesome: if you've got a good GPU, the wobbly cube implementing the VBO extension should run much faster than the Flight of the Navigator.

The project is on github, and is worth poking around.

WebGL Awesome (window manager) Engine c++ Creator (software) Advantage (cryptography) GitHub JavaScript OpenGL

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