While the developer lexicon is loaded up with more patterns than we can possibly ever learn, I just wanted to introduce one of the more important patterns that I think exists out there in software development. I call it the “Static Spider Web” pattern. The main driver behind this pattern is that object instantiation, allocation, and deallocation impose far too much overhead in modern programming language runtimes. Since we aren't in direct control of memory management, and since garbage collectors on systems with large amounts of memory can cause huge latency overheads, we need to find some way to minimize, at all costs, the number of objects that we allocate.
"I'm picking up your sarcasm." "Well, I should hope so, because I’m laying it on pretty thick." –Tommy Boy
First, we are going to have to just accept the fact that we will have to create a few objects. I mean, our application data needs to go somewhere, right? I'd advocate for passing the data around as parameters, but that would get old pretty quick with all of that typing. Besides, that is what objects were invented for, to be stateless data containers.