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Sunburn Past, Present, and Future

DZone's Guide to

Sunburn Past, Present, and Future

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*Note: everything mentioned here is based on strong rumour and talks around the SunBurn community, no commitments have been made by the SunBurn team and no confirmations have been made at present – but they are hinted at strongly from good sources Open-mouthed smile

I’ve been a big fan of SunBurn ever since I got involved with it for the Microsoft tech days (and a little before that as well), I've even provisioned an article for DZone (which should be out shortly) to compare SunBurn against Unity where SunBurn comes out on top in 6 of 10 cases for it’s sheer flexibility and power under the hood (Unity is great, but requires a lot of financial investment for the full feature set, there is an indie version which is free but limited in functionality).

Then imagine my delight as I return from holiday to see some wild speculations regarding SunBurn’s future, namely:

    Native C'# Development

    Further supported platforms

    Continued XNA styled development

    Windows 8 Metro support

    Dinosaurs will be able to roam the earth

Now I definitely suspect the last one to be a bit of a stretch even for the SunBurn guys (granted they are an amazing bunch but they are no John Hammond Open-mouthed smile)

In the wake of all the XNA announcements, or lack thereof, I was truly inspired to see statements and comments coming out from such an awesome engine.

A word to the wise

Now, I've not yet been able to confirm any of the above...in fact, when I tried reaching out to the SunBurn guys I got a firm “No Comment” back from them, and after repeated attempts I’m sure I've also got a restraining order in the post.

Which, as a proper conspiracy theorist, I have to take that as Fact.  How many times has Microsoft come back with a “No Comment” when something was obviously true.  After all, they haven’t denied anything.


Hopes and Dreams


Knowing the SunBurn guys after all these years, you've got to be thinking that features like the above have got to be coming, if only to protect the investment they have made in creating such an AAA quality engine and toolset.

So here’s hoping for something solid to be announced, and until then, let us dream a nice dream that XNA will live on under the caring hands of the SynapseGaming SunBurn Engine.

In Conclusion

SunBurn is definitely not going anywhere and is still going strong with more and more titles under it’s belt targeting XBOX, Windows and Windows Phone alike and we will likely see even more titles released on Steam, Desura and IndieCity for many years to come.  Just because Microsoft isn’t investing in XNA doesn’t mean games cannot still be made with it and the framework shipped for all it’s supported platforms.  For heavens sake, I still have two working XBOX version 1’s in my house which the kids still play on so what is the real lifespan of the XBOX 360 even if the XBOX Nxt doesn’t support XNA? If the SunBurn guys really do pull this off, then we can only expect even more take on and lots of lovely titles to bask in Open-mouthed smile


It definitely must be true, I also heard the GameMarx guys (and gal) gabbing about it in the break-room advertisement section of their podcast this week.  Check it out if you don’t believe me Smile with tongue out


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