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Supporting iCade

DZone's Guide to

Supporting iCade

· Mobile Zone
Free Resource

Download this comprehensive Mobile Testing Reference Guide to help prioritize which mobile devices and OSs to test against, brought to you in partnership with Sauce Labs.

So you heard about that iCade thing for the seriously retro iPad vibe?

icade_angle_lg-580x363.jpg

If you’d like a full review, check out

Thoughts on the iCade (and on using it with Flash games)

but we’d just like to note for your development pleasure this bit, if you’ve already decided that would be a neat thing to support in your games:

So how do you add iCade support on iOS? Luckily someone made a library that makes it super easy: https://github.com/scarnie/iCade-iOS/ – basically you just add a special view to your main view controller which listens to keyboard events, and that view then sends messages to a delegate when buttons are pushed. There’s really not much more to it…

“Super easy” is a good level of integration complexity, yep.

Analysts agree that a mix of emulators/simulators and real devices are necessary to optimize your mobile app testing - learn more in this white paper, brought to you in partnership with Sauce Labs.

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Published at DZone with permission of Alex Curylo, DZone MVB. See the original article here.

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