I love text adventure games. Playing. Writing. Programming. Love 'em. And now I have created a text adventure game for testers to improve their technical testing skills.
- I wrote about text adventure games before, in the context of keyword driven automated execution.
- I studied AI, compilers, and interpreters because I wanted to understand Text Adventure Games.
- I've written more text adventure game parsers than I have adventure games. All lost to the mists of time in my cave of lost 'C' programming code.
- I once wrote a wonderful text layout algorithm for text adventure games that only worked on the Mono screen resolution of the Atari ST - it looked great.
- I wrote a fantastic complex sentence handler with verbs, nouns, adverbs, pronouns, more nouns, conjunctions, etc. Brilliant parser. But no game.
- I once, with a friend of mine, started to pitch a point and click western horror sci-fi adventure game to a games publishing company—just as point and click adventure games faded and died as a genre.
- I wrote small games in "The Quill", GAC, STAC, and others.
I unleash upon the world.
(That was dramatic by the way.)
A Text Adventure for the modern world, and to help improve your testing skills.
You'll have to:
- take things
- hoard things
- explore a maze
- map the world
- pay attention to clues
- use the Browser Dev Tools
- amend URLs to access commands not available from the GUI
- remember things
- possibly use REST tools (although for the Single Player Basic Test Game this isn't required)
Wow. I mean wow. Wow. Are you wowed yet? I'm wowed.
I played the test game again this morning and scored 1190... but, I made a mistake. Can you score higher than that?
Try it for yourself. Download it and see. You'll need Java 1.8, instructions are in the zip file.