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This Week in Mobile (Oct. 2)

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This Week in Mobile (Oct. 2)

Our weekly dive into the world of projects and useful articles for mobile app developers.

· Mobile Zone ·
Free Resource

Another iPhone released and another record broken; Apple sold 13 million of the new iPhone 6s (and Plus) models in the opening weekend. No doubt Google are going to have similar successes with the new Nexus devices. There's no doubt there's a huge market out there, so let's dive into our dev news.


Why I'm not enabling Bitcode is a collection of thoughts from Frederic Jacobs on the packaging of application binaries. It seems to be a popular view among all iOS developers 

You've heard of GameplayKit? The new framework for games developers on iOS and OSX. Well, tuts+ has a series giving An Introduction to GameplayKit. Time to build the next Super Mario?!

Swift 2: Control Flow Pattern Matching Examples is a useful summary of the expanded pattern matching support in the update to the language.

Some projects that caught my eye on GitHub this week: 

  • Neon: a powerful Swift programmatic UI layout framework

  • BluetoothKit: easily communicate between iOS and OSX devices using BLE

  • Eureka: an elegant form builder in Swift 2

  • SigmaSwiftStatistics: a collection of functions for statistical collection


Approaching Android with MVVM talks about how to build an MVVM architected application using the Data Binding library.

Still on data binding, part 3 of the Data Binding tutorial we mentioned previously is now available.

Speed up your app is a great talk from DroidCon about how to optimise your Android application. Essential viewing.

Here are some fresh Android projects on GitHub that you might want to check out: 


Starbucks Android Material Design takes a look at the evolution of Starbucks digital products for Google's design framework.

The Power of Colour in App Design talks about the importance of seemingly subtle decisions on your user experience.

Field Research at Uber shows how to observe what people would not think to tell.

Identifying your apps unique selling proposition - essential for indie developers looking to make a splash.

ios ,android ,java ,swift

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