Tick or Tock? Keeping Time and Order in Distributed Databases
Tick or Tock? Keeping Time and Order in Distributed Databases
Learn about the existing solutions to tackle the time synchronization issue in distributed systems, and learn why we chose to use TSO from Google Percolator in TiDB.
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Built by the engineers behind Netezza and the technology behind Amazon Redshift, AnzoGraph™ is a native, Massively Parallel Processing (MPP) distributed Graph OLAP (GOLAP) database that executes queries more than 100x faster than other vendors.
At re:Invent 2017, Amazon Web Services (AWS) announced Amazon Time Sync Service, a highly accurate and reliable time reference that is natively accessible from Amazon EC2 instances. It is much like Google TrueTime, which was published in 2012. Why do Google and AWS both want to make efforts to provide a global time service? Is there any inspiration for building distributed databases? This topic is important to think about.
Time synchronization remains a hard nut to crack in distributed systems, especially for distributed databases such as TiDB, where time is used to confirm the order of the transaction to guarantee ACID features.
In this post, I will introduce the existing solutions to tackle the time synchronization issue in distributed systems, as well as their pros and cons. I will also share why we chose to use the timestamp Oracle (TSO) from Google Percolator in TiDB.
Order of Events
Linearizability is important for distributed systems, especially for distributed databases. We can’t allow reading stale values after the update. For example, if account A has $100 and transfers $10 to B, after the transaction finishes, we can’t read $100 again from account A.
Another simple explanation: if we write data at time T1 like set a = 10, after T1, we must always read 10 as the value of a, not 11 or any other values.
But how can we ensure that we can read the newest data? How can we know the order of two events?
We usually use “happened before” (hb or ->) to describe the relationship of two causal events. For two events e1 and e2, e1 -> e2, we can say that e1 happened before e2, or e1 causes e2.
If we have only one process, determining the order is easy because all the events can only happen in the process in sequence. However, in a distributed system, things become more complex. The events may happen in different places and it becomes hard to determine the order of all the events.
At first, we may consider using wall time, but the time is not the same in all the processes — one process may run faster and the other process may be slower. So, we can’t use the time directly to check the order of the events. Luckily, we have other ways to do it.
A simple way is to use a logical clock, which was proposed by Lamport in 1978 for timestamping and ordering events in a distributed system. The algorithm is:
Every process starts with an initialized clock counter.
A process increments the value of its counter before each event in that process.
When a process sends a message, it includes the counter value with the message.
When a process receives a message, it increases its clock counter value to be bigger than both its current clock counter value and the value in the received message.
If two events have the same clock value, we may think they happen simultaneously, so we should use process ID or any other unique ID to differentiate them.
Using this can easily determine the order of events. For example, assuming we have processes P1, P2, both with an initialized counter value 0:
P1 increases the counter value to 1 and executes event A.
P2 wants to do something but needs to know the result of event A, so it increases its counter to 1 and sends a message with counter 1 to P1.
P1 receives the message and increases its counter to 2, then increases the counter to 3 and replies to P2.
P2 receives the message and increases the counter to 4, then executes event B with counter 5.
We use C(A) and C(B) as the counter value of the events. If events A and B happen in one process and A happens before B, we know that C(A) < C(B). If A and B happened in different processes, we also know that C(A) < C(B) based on the message, so if A happens before B, we can infer that C(A) < C(B). But if C(A) < C(B), this doesn’t necessarily mean that A happens before B.
If the two events are not causally related (no communication between the processes), we can’t determine the order of the events. We can use vector clock to fix this. But whether it’s logical clock or vector clock, they both have a disadvantage: we can’t know what time the event happens because both of the clocks merely record the order of the events instead of the time.
In order to get the chronological order of the events, we have to go back to square one and use real-time. But we can’t depend on Network Time Protocol (NTP) directly because it has some errors and the time is not accurate. So, what should we do?
Google Spanner uses the TrueTime API to fix the problem of time. Spanner uses GPS and atomic clocks to correct the time and can guarantee that the clock uncertainty bound (ε) is very small. The ε value was less than 7ms in 2012; it may be less now.
The TrueTime API is very simple:
TTinterval: [earliest, latest]
true if t has definitely passed
true if t has definitely not arrived
Spanner can’t get an accurate time point — only an interval. We can use function now to get an interval. Assuming event A happens at the time point tt.a, and tt.b is for event B, we know that tt.a.earliest <= tt.a <= tt.a.latest. For events A and B, if A happens before B, we can infer that tt.a.latest < tt.b.earliest.
Because TrueTime has the clock uncertainty bound ε, for every transaction commit, it must wait 2ε time to guarantee linearizability — but ε is so small that the performance is still high.
The biggest hurdle to adopting TrueTime is that it depends on special hardware such as GPS clocks and atomic clocks, which many companies do not have.
Hybrid Logical Clock
Hybrid logical clock (HLC) is another way for timekeeping and timestamping in distributed systems.
Based on NTP, HLC can only read time from NTP, but it won’t change it. HLC contains two parts: physical clock and logical clock. For example, assume the following:
pt: physical time
l: maximum of pt information learned so far
c: logical clock
To compare the order of two events, we can first check their l times; if they're equal, we can check c time, so for any two events e and f, if e happened before f, we know (l.e, c.e) < (l.f, c.f).
The HLC algorithm for node j:
Initialize l.j = 0 and c.j = 0 when node j starts up.
Send a message to another node or a local event happens:
l’.j = l.j l.j = max(l’.j, pt.j) if (l.j = l’.j) then c.j = c.j + 1 else c.j = 0 Timestamp with l.j, c.j
Receive a message from node m.
l’.j = l.j l.j = max(l’.j, l.m, pt.j) if (l.j = l’.j = l.m) then c.j = max(c.j, c.m) + 1 else if (l.j = l’.j) then c.j = c.j + 1 else if (l.j = l.m) then c.j = c.m + 1 else c.j = 0 Timestamp with l.j, c.j
As we can see, HLC is very easy to implement and doesn’t depend on hardware. But HLC is not the silver bullet to solve the time synchronization problem of distributed systems. HLC still needs to guarantee |l.e - pt.e| <= ε to make HLC bounded because sometimes, the user wants to use the physical timestamp to query the events directly, and if the HLC is not unbounded, we can’t know whether the event happens or not at this time.
HLC still has a bound value ε, so for the transaction, we still need to handle the wait time problem that exists in Spanner with TrueTime.
To tolerate the NTP synchronization error to the greatest extent, we may use a big value for ε. Some systems use 250 ms or 500 ms by default. Obviously, these default values are big and can cause high latency for the transaction. The large ε value has little impact when supporting multiple data centers because the network latency is also high and might be even higher than the value of the clock offset. When we send a message to the remote node, we don’t need to wait for too much time after we subtract the network transfer time.
But what should we do if the NTP is not working as expected? Start panicking? Or just ignore this error?
Why We Choose TSO
As a distributed relational database, TiDB supports cross-instance transactions by using an optimized two-phase commit protocol (2PC) from Google Percolator. In the practical implementation, we adopt a centralized control service Placement Driver (PD) to allocate the monotonically increasing timestamps — same as Percolator, which uses a timestamp Oracle (TSO) service to do so. We decided to use TSO from the beginning and use PD to allocate the timestamp. The main reason is that it is very easy to implement a correct and high-performance TSO service.
Using TSO to allocate timestamps is simple, but it has the following disadvantages:
Single point of failure
For problem #1, we embed etcd and use the Raft consensus algorithm to make the service highly available and consistent. For problem #2, because we have no way to break the law of physics, network latency cannot be avoided.
There might be some concern that network latency might impact performance. This concern is valid, but it depends on the user’s specific deployment scenario.
If we deploy our entire TiDB cluster within one data center, network latency is not a problem. In most cases, one network query only takes 0.1 or 0.2 ms. This is very fast and also means that using TSO can have lower latency than HLC or TrueTime.
If we deploy a TiDB cluster across multiple data centers, we still have some ways to overcome this problem. We can deploy TiDB servers and PD servers together so that getting the timestamp is still fast with minimal impact on performance between the client and the TiDB server.
We don’t rule out TrueTime or even HLC altogether, but given all the factors considered, we believe TSO is the best existing solution for us to solve the time synchronization problem right now, even if it is not optimal.
Of course, if we could break the laws of physics, like transferring data at the superluminal speed, the network latency of TSO would no longer be a problem. But by the time we can do that, we may be racking our minds around how to synchronize time across multiple planets!
Published at DZone with permission of Liu Tang . See the original article here.
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