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Top Gaming Technologies in the History of Gaming

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Top Gaming Technologies in the History of Gaming

Explore the history of gaming and game development to see how we got from the arcades of the 80s to today's mobile game apps.

· Mobile Zone ·
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After the invention of Virtual Reality and Augmented Reality, the world of video games has taken a quantum leap to thrill the gaming populace. Xbox and Playstation rule the gaming wonderland and the video games global industry is nearly worth $100 billion now. The number of game lovers in America now amount to 42%, out of which 4 to 5 people have a console at home. Even mobile game development is raving with a lot of innovations as mobile games have become a much-needed addictive distraction for the current generation.

Young demographics want everything at lightning fast speed, desire cool HD graphics, and love to play fantasy games in which they can act as a real hero. It is evident that video games have been around for more than two decades, but the roots of commercial gaming technology take us far back into the 50s when the computer technology was still taking baby steps to innovate the world around us. This blog is an attempt to revisit those glorious gaming technologies and how video games as we know them came into existence.

The Early Days of Gaming

Long before mobile devices and mobile game development were born, the digital gaming scene was available only in a few laboratories where experiments and research by obscure Ph.D. students and scientists began to break the traditions in technology. Nim was the first ever mathematical game, played by 50,000 people and unveiled by Dr. Edward Uhler at New York World’s fair in 1940.

It was three decades later in 1967 that Ralph Baer and his team released a commercial version prototype called Brown Box, a vacuum-tube circuit that was connected to a television set and could be played by two users. Players would control cubes moving on the screen. The Box was programmable for playing other games such as ping pong, checkers, and four sports games.

Here began the rise of future digital gaming as we know today. It was the 70s.

Electronic Arcade Gaming Technology

Although Sega and Taito were the first to introduce arcade gaming with the release of electro-mechanical games in the late 60s, it was Nolan Bushnell’s Atari that became the first gaming company to spark interest in in-house gaming and set the standard for a wide gaming community.

Atari was the pioneer of the "arcade" gaming industry which then started the electronic video game Pong, which became commercially available. After the success of Atari, many companies then developed arcade-themed video games in the 80s.

The Dawn of Multiplayer Gaming Technology

You think multi-player mobile game development is the discovery of latest generation? Think again! Video games of multi-player theme started in the 70s. Because games of this kind established a sense of competition among players, US restaurants installed them to attract more customers based on the gaming trends popular then. The PLATO network system made it possible for multiple players to compete on separate screens with strategic electronic games.

Around 1973, Jim Bowery launched Spasim, the first ever 32-player space shooter 3D game, which was also the foundation of Internet and multi-player game technology.

Online Gaming Consoles With Downloading Capability

In 1982, William Von Meister unveiled a revolutionary modem-transfer technology at the Consumer Electronics Show in Las Vegas. It was CVC gameline, which used a telephone connection and cartridge to enable users to download a variety of games and software. Using this device, users could download many games available around the world and play them free for as many as eight times.

Since there were not enough game manufacturers to make games for the device, this gaming console lost its charm and met an end in 1983. This was the time when nobody knew mobile game development was going to change the course of gaming in a decade.

VMU for Second Screen Technology

It might be commonplace in this era to use the second screen of a spare device while being engaged in another activity. However, back in 1999, it was not. In 1999, Sega released its Dreamcast, its first Visual Memory Unit (VMU) that Sega leveraged to further deepen the gaming experience and transform the way game is played.

The technology did both jobs: It was Console’s memory card while performing the role of the tiny console itself equipped with its independent D-pad and buttons. It enabled players to plug the device into their controllers and see in-game content. The VMU, when disconnected, could work as a mini game player.

One of the companies that felt inspired by the idea was Microsoft, which unveiled Xbox SmartGlass. With this device, players could control Xbox 360 from their own smartphone, computer, or tablet.

The Blossom of 3D Gaming

Many of us believe that the concept of 3D gaming is restricted to advanced mobile game development and the latest console game technology. This might come as a surprise. The year was 1995 when the age of 3D gaming began as Sega released its Saturn System in North America. Based on new computer technology, the first 32-bit console allowed players to play games using CDs, eliminating old cartridges. Sony also released the Playstation in the same year to beat the competition, followed by Nintendo’s cartridge-based 64-bit console, the Nintendo 64.

Despite the success of Sega and Nintendo in the domain of 3D gaming, Sony’s Playstation emerged invincible through the market competition due to strong third-party solutions. Thus, Sony dominated the video games field as confirmed by its Playstation 2 released in 2000 – which was a best seller in 2000 as it relied on DVDs.

Touch-Controlled Gaming Technology

Today’s youth are quick to consider touch-gesture gaming as an innovation that only started through the decade-old evolution in mobile game development. Again, this is a misconception. In 2004, the era of touch gaming began and continued to mature as time progressed with new technological breakthroughs. In 2004, the Nintendo DS took players by surprise with its built-in touch screen and stylus. With this device, players could interact with and control their game by means of tapping and doodling in various levels and menus. The PS Vita took it to next level with a multitouch innovation and a rear touchpad.

After that, the incredible iPhone arrived and whisked game lovers away to its App Store in 2008 to introduce them to a novel world of mobile games. The Apple store opened avenues for programmers and game development companies to explore new opportunities to release and market their apps to the masses.

Mobile Technologies Reshaping the Gaming Industry

So far, before smartphones and app stores arrived in 2007, gaming was a privileged pastime and not mainstream pop culture. After Apple developed an exclusive App Store in 2008, the world of gaming saw another evolution. With mobile game development technology bringing unbelievable innovations, mobile games have taken over the established market of console-based gaming.

Companies such as Apple and Google have become brand names in modern times in the domain of mobile gaming solutions and have monopolized the market.

In 2016, Pokemon Go broke the radical structure of games and incorporated Augmented Reality into gameplay, which is composed of virtual reality and a physical environment.

Due to its leisurely nature and the convenience of mobile gaming, more people are fascinated by digital games played on their personal devices. One of the basic games that mesmerized gamers was Angry Birds, which was downloaded 2 billion times and made $200 million in 2012.

The intricate theme of mobile games served with the latest technology is a trend that never fades away in today’s mobile game development space. Clash of Clans, one of the most celebrated multiplayer mobile games, still remains a blockbuster hit and connects millions of users around the globe.

Conclusion

Of course, discussing history is a wonderful experience that often leaves you with nostalgia. In the case of gaming technology, we have come a long way and traced more than three decades while the gaming industry was built, remodeled, and revolutionized time after time. Each time, we saw a different breakthrough innovating gaming methods and adding more drama and fun to gameplay. Today, video and mobile games are an integral part of our culture.

Topics:
game development ,mobile ,mobile apps

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