DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports Events Over 2 million developers have joined DZone. Join Today! Thanks for visiting DZone today,
Edit Profile Manage Email Subscriptions Moderation Admin Console How to Post to DZone Article Submission Guidelines
View Profile
Sign Out
Refcards
Trend Reports
Events
Zones
Culture and Methodologies Agile Career Development Methodologies Team Management
Data Engineering AI/ML Big Data Data Databases IoT
Software Design and Architecture Cloud Architecture Containers Integration Microservices Performance Security
Coding Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones AWS Cloud
by AWS Developer Relations
Culture and Methodologies
Agile Career Development Methodologies Team Management
Data Engineering
AI/ML Big Data Data Databases IoT
Software Design and Architecture
Cloud Architecture Containers Integration Microservices Performance Security
Coding
Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance
Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones
AWS Cloud
by AWS Developer Relations

Tutorial: free and paid game versions in Visual Studio

John Esposito user avatar by
John Esposito
·
Oct. 23, 11 · Interview
Like (0)
Save
Tweet
Share
4.43K Views

Join the DZone community and get the full member experience.

Join For Free

Joel at StackPop Studios offers a super-hand-holding, step-by-step tutorial on creating multiple versions of the same game in Visual Studio.

Every step gets its own screenshot, and every code sample is fairly straightforward.

Visual Studio's configuration manager apparently delivers some pretty potent ibuprofen to the version-management headache, as Joel explains:

"Taking the time to set this up for your game project files can be a huge savings managing different versions. We found it tremendously helpful in testing and shipping paid and free versions and making sure we got each right."


Read the full (shorter-than-it-looks) guide here.

Opinions expressed by DZone contributors are their own.

Popular on DZone

  • The 5 Books You Absolutely Must Read as an Engineering Manager
  • Multi-Cloud Integration
  • Spring Boot vs Eclipse MicroProfile: Resident Set Size (RSS) and Time to First Request (TFR) Comparative
  • 11 Observability Tools You Should Know

Comments

Partner Resources

X

ABOUT US

  • About DZone
  • Send feedback
  • Careers
  • Sitemap

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 600 Park Offices Drive
  • Suite 300
  • Durham, NC 27709
  • support@dzone.com
  • +1 (919) 678-0300

Let's be friends: