Two Implementations of the Chain Of Responsibility Pattern
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Join For FreeThe Chain of Responsibility design pattern is needed when a few processors should exist for performing an operation and a particular order should be defined for those processors. Also the changeability of the order of processors on runtime are important.
UML represantation of the pattern is as below:
Handler defines
the general structure of processor objects. "HandleRequest" here is the
abstract processor method. Handler also has a reference of its own type,
which represents the next handler. For this a public "setNextHandler"
method should be defined and exactly the handler is an abstract class.
ConcreteHandler
define different representations of processors. At last, Client is
responsible with creating required handlers (processors) and define a
chain order between them.
Generally two
diffent implementation may exist for this pattern. Difference is related
with the "location of the chain routing business logic". Chain routing
business logic may be either in Handler abstract class or
ConcreteHandler classes, or both of them. Sample of first two approaches
will be given below:
1. "Handler" has chain routing business logic:
public abstract class Processor { protected Processor next; protected int threshold; public void setNextProcessor(Processor p) { next = p; } public void process(String data, int value) { if (value <= threshold) { process(data); } if (next != null) { next.message(data, threshold); } } abstract protected void processData(String data); } public class ProcessorA extends Processor { public ProcessorA (int threshold) { this.threshold = threshold; } protected void processData(String data) { System.out.println("Processing with A: " + data); } } public class ProcessorB extends Processor { public ProcessorB (int threshold) { this.threshold = threshold; } protected void writeMessage(String data) { System.err.println("Processing with B: " + data); } } public class Client { public static void main(String[] args) { Processor p, p1, p2; p1 = p = new ProcessorA(2); p2 = new ProcessorB(1); p1.setNextProcessor(p2); // Handled by ProcessorA p.process("data1", 2); // Handled by ProcessorA and ProcessorB p.process("data2", 1); } }
2. "ConcreteHandler"s have chain routing business logic:
public abstract class Processor { protected Processor next; protected int threshold; public void setNextProcessor(Processor p) { next = p; } abstract protected void processData(String data); } public class ProcessorA extends Processor { public ProcessorA (int threshold) { this.threshold = threshold; } protected void processData(String data, int value) { System.out.println("Processing with A: " + data); if (value >= threshold && next != null) { next.processData(data, value); } } } public class ProcessorB extends Processor { public ProcessorB (int threshold) { this.threshold = threshold; } protected void processData(String data, int value) { System.out.println("Processing with B: " + data); if (value >= threshold && next != null) { next.processData(data, value); } } } public class Client { public static void main(String[] args) { Processor p, p1, p2; p1 = p = new ProcessorA(2); p2 = new ProcessorB(1); p1.setNextProcessor(p2); // Handled by ProcessorA p.processData("data1", 1); // Handled by ProcessorA and ProcessorB p.processData("data2", 2); } }
Implementation
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