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UIKit cocos2d Style

DZone's Guide to

UIKit cocos2d Style

· Mobile Zone
Free Resource

Get gorgeous, multi-touch charts for your iOS application with just a few lines of code.

Here’s a couple interesting libraries for the cocos2d programmer that the good folk over at ManiacDev.com found:

Cocos2D Inspired UIKit Library Allowing You To Easily Render Tilemaps And Movable Sprites

I’ve mentioned the Tiled tool for making game tilemaps with the TMX tile format, and the Texture Packer tool for creating spritesheets which are commonly used with the Cocos2D game engine.

Here’s a library from Moshe Berman providing a simple graphics engine for tile based games allowing you to render TMX maps, and sprites along with other handy features such as virtual controls and game state management…

Library Providing Cocos2D CCAction Style Animation Sequences With UIKit Elements

Here’s a library submitted by Nicholas Tau that provides Cocos2D style animations called UIKitAimationPro.

This means that you can easily create complex animation sequences with UIKit elements, also with nice blocks based callbacks.

As Nicholas states in the read me: “It helps you create a sequence of animations like the way in cocos2d. (also like Sprite Kit even without iOS7)”…

That’s certainly one approach to unifying your iOS 6/iOS 7 interface!

.Net developers: use Highcharts, the industry's leading interactive charting library, without writing a single line of JavaScript.

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Published at DZone with permission of Alex Curylo, DZone MVB. See the original article here.

Opinions expressed by DZone contributors are their own.

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