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Undefining "Technical Debt"

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Undefining "Technical Debt"

· Agile Zone
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For me, technical debt is defined pretty loosely as stuff you don’t like in the code and need to change to keep up velocity. However, I’ve seen lots of articles lately discussing a precise definition of “technical debt.” I would sum them up as:

  • Technical debt is incurred intentionally. Sloppy code or bad architecture is not debt.
  • It is a business decision to incur technical debt.
  • It is a business decision to pay down technical debt.

I hate this characterization of technical debt. I hate it because it’s damaging. It assumes a conversation like this happens:

Manager: “How long to do this feature?”
Programmer: “We can do that feature in 4 weeks properly, or 2 weeks if we take shortcuts that will hurt our velocity in the future.”
Manager: “OK, take a shortcut and get it down ASAP.”
… 2 weeks later …
Manager: “How long to do this feature?”
Programmer: “We must spend 2 weeks paying down our technical debt, then another 2 weeks to do the feature.”
Manager: “That sounds fine.”

Every muscle in my body twinges when I think about this. Quality is not something you can put off to later. The idea that a team would do a sloppy job but have the rigor to repay it later is unbelievable. The closest I’ve seen is rewriting a system after years of shortcuts, which often does not end well. This mentality goes along with “how many bugs you have should be a business decision”. This isn’t OK. Do not write something you do not plan on living with. Do not place the responsibility of doing a good job on the business. I find it sad that a programmer would think such behavior acceptable. This is your life. This is your code. Take some responsibility. Take pride in your work.

Or don’t, and sling garbage while getting paid a pretty penny. Just don’t pretend you’re respecting your craft.

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Published at DZone with permission of Rob Galanakis, DZone MVB. See the original article here.

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