Unit testing is for lazy people
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The other day I was talking to a guy about a possible freelancing gig and he said how wonderful it was that I should bring up the topic of unit/automated testing without being asked. He said that most (many?) developers don’t have the level of rigor to use automated testing.
My reaction was one of disbelief “Rigor!? But automated testing is one of the laziest things a developer can do! It speeds stuff up so much!”
As luck would have it, last night I was hit over the head with my own words and nearly died debugging a single function.
I was working on Stripe webhooks and for security reasons decided not to use the event data sent in request body. Makes sense right? Take the event id from request body, then fetch the actual event from Stripe.
It’s the only way to be certain you aren’t responding to bogus events sent by an evil person trying to make you look bad (nothing actually bad can happen, at worst a customer would get extra paid invoice emails).
Due to poor decoupling – I didn’t really want to decouple a 6 line function into two functions – everything was now difficult to test. I can’t create events on Stripe’s servers with unit tests and without actual events existing I can’t test the function works as it’s supposed to.
How many bugs can you put in a 6 line function anyway?
A lot of bugs!
When the client tested on staging … it didn’t work. Invoice email wasn’t sent and Stripe complained of a 500 error.
It took me almost two hours to fix all the bugs because my testing cycle looked like this:
- change code
- commit to develop branch
- switch to staging branch
- merge develop branch into staging
- push to github
- change to other terminal window
- pull from staging branch
- restart python processes
- go to Stripe dashboard
- pick customer
- create invoice item
- create actual invoice
- choose invoice
- pay invoice
- go to Stripe logs
- find invoice.payment_succeeded webhook
- scroll down to response
- look through raw html of django’s error page
- find symptom
- GOTO 1.
That’s right, a whopping 20 step debug cycle all because I’m an idiot and couldn’t find a way to automate this. Or maybe I was too tired to do the unobvious thing … although I still don’t want to split a 6 liner into two functions.
With proper unit testing the debug cycle would look like this:
- change code
- run tests
- symptom thrown in face
- GOTO 1.
Much lazier right?
For the record, those six lines of code contained 4 bugs ->
- forgot to import a module
- different event data structure than I understood from the docs
- misnamed variables from one line to another
Yes, all of those could easily have been caught if my test coverage was actually any good! And then not only would I not look like an idiot in front of the client, I’d probably spend no more than ten minutes fixing this.
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