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  4. Using Kotlin in Android Studio 3.0 (Part 5)

Using Kotlin in Android Studio 3.0 (Part 5)

In Part 5 of this series, we continue learning about object-oriented programming, or OOP, for mobile development with Kotlin.

Ngoc Minh Tran user avatar by
Ngoc Minh Tran
CORE ·
Apr. 03, 18 · Tutorial
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Introduction

I introduced OOP aspects for Kotlin in Part 3 and Part 4. In this article of my series, I will continue to introduce some other interesting aspects of OOP such as generic, delegation, collections, and overloading operators.

Generic

Generics are basically used to define which types a class can hold and which type an object currently holds. An example:

class genericsExample < T > (input: T) {
 init {
  val value: T = input
 }
}

This class now can be instantiated using any type:

val ge1 = genericsExample<String>("Hello") val ge2 = genericsExample<Int>(4) val ge3 = genericsExample<Int?>(null)

If we want to restrict the  genericsExample  to non-nullable types, we just need to do:

class genericsExample < T: Any > (input: T) {
 init {
  val value: T = input
 }
}

If we compile previous code, we will see that  ge3  throws an error:

Image title

Now, we try to compile the following code:

val ge1 = genericsExample<Int>(4) val ge2 : genericsExample<Number> = ge1

 gel2  will throw an error because  Number  is the supertype of  Int  and we can’t assign the generic type to any of its supertype. This problem is called covariance in Java.

And now, we try something as follows:

val ge1 = genericsExample<Number>(4) val ge2 : genericsExample<Int> = ge1

 gel2  still throws an error because we can’t assign the generic type to any of its subtype. This problem is called contravariance in Java.

Kotlin uses  out  for covariance and  in  for contravariance to make Kotlin codes more readable and easy for the developer. Using  out  can look like this:

class genericsExample < out T > (input: T) {
 init {
  val value: T = input
 }
}

And the following code is OK:

val ge1 = genericsExample<Int>(4) val ge2 : genericsExample<Number> = ge1

Using  in  :

class genericsExample < in T > (input: T) {
 init {
  val value: T = input
 }
}

The following code is OK:

val ge1 = genericsExample<Number>(4) val ge2 : genericsExample<Int> = ge1

We can find some practical functions such as let, with, or apply in a Kotlin standard library.

Delegation

The delegation pattern is a really useful pattern that can be used to extract responsibilities from a class. The delegation pattern is supported natively by Kotlin, so it prevents the need for calling the delegate. Kotlin supports delegation by introducing a new keyword: " by ". Using the " by " keyword, Kotlin allows the derived class to access all the public members of an interface through a specific object. Let’s consider the following example of an interface:

interface iShape { //properties var fillColor:String var outlineColor:String //methods fun Draw():String }

We can use the " by " keyword to delegate all the public members of the  iShape  interface on the s object:

class Shape (s:iShape):iShape by s

We define two classes to implement the members of the  iShape  interface as follows:

class Circle: iShape {
 override
 var fillColor: String = ""
 override
 var outlineColor: String = ""
 override fun Draw(): String {
  return "I am a Circle. My Fill is $fillColor and My Outline is $outlineColor"
 }
}
class Rectangle: iShape {
 override
 var fillColor: String = ""
 override
 var outlineColor: String = ""
 override fun Draw(): String {
  return "I am a Rectangle. My Fill is $fillColor and My Outline is $outlineColor"
 }
}

Now we can either create a rectangle:

val rect = Shape(Rectangle()) rect.fillColor = "RED"
rect.outlineColor = "BLUE"

or a circle:

val circle = Shape(Circle()) circle.fillColor = "YELLOW"
circle.outlineColor = "GRAY"

Because a square is a special rectangle, we can define the Square class as follows:

class Square:iShape by Rectangle()

Kotlin provides some standard methods for delegation of properties in Kotlin library such as Lazy() or Observable().

Operator Overloading

Kotlin has a fixed number of symbolic operators we can easily use in any class. The way is to create a function with a reserved name that will be mapped to the symbol. Overloading these operators will increment code readability and simplicity. Examples:

+a a.unaryPlus() a+b a.plus(b) a[i] a.get(i)

Collections

Unlike many languages, Kotlin distinguishes between mutable and immutable collections (lists, sets, maps, etc). Precise control over exactly when collections can be edited is useful for eliminating bugs, and for designing good APIs. An example of using the  ArrayList  collection:

val lst = ArrayList < Shape > () val rect = Shape(Rectangle()) rect.fillColor = "RED"
rect.outlineColor = "BLUE"
lst.add(rect) val circle = Shape(Circle()) circle.fillColor = "YELLOW"
circle.outlineColor = "GRAY"
lst.add(circle)

An Android Application

In this application, I have used two activities and a helper class. Two activities can contact with each other through the helper class as the following figure:

Image title

Two activity classes and the helper class must be created in the same package. We can do this easily by clicking app > Java and choosing the package that contains the MainActivity.kt file in the right side window of Android Studio.

Image title

Right-click on this package and choose either New > Activity > Empty Activity   if you want to create an activity

Image title

or choose New > Kotlin File/Class   if you want to create a Kotlin class:

Image title

In this application, two activity classes and the helper class are put in the same package named  com.example.admin.myfirstkotlinapp:

Image title

Some controls are used in activities, as follows:

Activity

Control

ID

MainActivity

Button

display

TheSecondActivity

Button

TextView

back

txt

To move from an activity to another activity, we can use the  Intent  object and the  startActivity  method. The following code will demonstrate how to move from the MainActivity to the TheSecondActivity:

val intent = Intent(this,TheSecondActivity::class.java) startActivity(intent)

and we also move from the TheSecondActivity to the MainActivity:

val intent = Intent(this,MainActivity::class.java) startActivity(intent)

In the MainActivity.kt file, we define an interface and classes as follows:

interface iShape { //properties var fillColor:String var outlineColor:String //methods fun Draw():String } class Shape (s:iShape):iShape by s class Circle:iShape{ override var fillColor:String = "" override var outlineColor: String = "" override fun Draw():String { return "I am a Circle. My Fill is $fillColor and My Outline is $outlineColor" } } class Rectangle:iShape{ override var fillColor:String = "" override var outlineColor: String = "" override fun Draw():String { return "I am a Rectangle. My Fill is $fillColor and My Outline is $outlineColor" } } class Square:iShape by Rectangle()

Creating some shape objects and adding them into an  ArrayList  collection:

val lst = ArrayList<Shape>() val rect = Shape(Rectangle()) rect.fillColor ="RED" rect.outlineColor ="BLUE" lst.add(rect) val circle = Shape(Circle()) circle.fillColor ="YELLOW" circle.outlineColor ="GRAY" lst.add(circle)

We also assign information about shape objects to the helper class:

for(i:Int in 0..lst.size-1) Helper.DisplayString = (i+1).toString()+". "+ lst[i].Draw()

In the TheSecondActivity activity, we will display information of shape objects through the helper class:

txt.text = Helper.DisplayString

In the Helper.kt file, we create the  Helper  class:

class Helper {
 companion object {
  var DisplayString: String = ""
  set(value) {
   field += value + "\n"
  }
 }
}

We have used companion object in the  Helper  class, and this way, we can access public members of the  Helper  class through the class name, as follows:

txt.text = Helper.DisplayString

Now, we can run the app, and our main activity has only a button:

Image title

Click the DISPLAY button and we will move to the second activity, as follows:

Image title

We can click the BACK button to come back the main activity.

Conclusion

So far, my series has had 5 parts. If you have not seen the previous parts, you can link to the series:

Part 1

Part 2

Part 3

Part 4

The source code of all the parts is shared here.

Kotlin (programming language) Android Studio Android (robot)

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