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Viro Media Launches Support for Image Recognition on Android

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Viro Media Launches Support for Image Recognition on Android

Following Apple's ARKit and Facebook, Viro Media will now support image recognition for augmented reality app development on Android.

· Mobile Zone ·
Free Resource

On April 19, Viro Media will launch image recognition for Android/ARCore on the Viro developer platform. Recently, Apple (ARKit 1.5) and Facebook announced support for image recognition on their respective platforms. Viro now enables this key AR feature for Android developers. With image recognition, developers can find and recognize the position of 2D images.

Image recognition will enable AR experiences such as interactive exhibits at museums, bring to life movie posters with 3D characters, and assist with navigation through markers and signs.

Viro’s image recognition feature is available across both their developer frameworks, ViroCore and ViroReact. The Viro Developer Platform is the perfect alternative to specialized game engines for building AR apps: it allows companies to focus on what they do best, in the languages they know best, instead of training or hiring specialized 3D developers.

  • ViroCore is SceneKit for Android developers. Written in Java, ViroCore enables developers to rapidly build immersive AR and VR applications, using familiar language and Android tools. Developers and companies who have built ARKit apps using Scenekit can now build ARCore apps using ViroCore.  
  • ViroReact is a cross-platform AR/VR framework based on React Native. ViroReact supports ARCore and ARKit 1.5 enabling developers to add image recognition and other AR features to their mobile applications. Developers can use one code base for AR applications for both iOS and Android.
“Viro’s mission is to enable AR/VR everywhere by giving developers the tools they need to build amazing immersive experiences. AR gets better, the more we understand the real world. Image recognition is a big step toward unlocking new use cases for AR and we are excited to bring this to Android and across the Viro platform.” - Danny Moon, CEO, Viro Media

Since launching AR support in October 2017, Viro has seen a spike in developers using their platform. When ARCore launched, 10% of the non-gaming AR apps were powered by Viro including:

  • Food Network’s In the Kitchen
  • Filmr - voted best iOS app in 2017
  • Streem - highlighted in ARCore’s launch announcement

Food Network: “Our team was facing a tight deadline on an AR project, and needed a solution give us a head start on 3D rendering. Viro came along at just the right time with a solid, intuitive API, extensive documentation, and responsive, knowledgeable support. It was a pleasure to use and allowed us to get to product launch with time to spare. We’re definitely looking at using Viro in our future AR projects.” –Josh Williams, Android Lead, Food Network In the Kitchen

Streem: “The Viro platform and team were essential in getting Streem's remote AR experience into the hands of our Android users as soon as we did. The product exactly fit our needs, and the team was incredibly responsive and helpful during our development stage.  We would not have cross-platform AR right now without Viro" –Sean Adkinson, CTO, Streem

Filmr: “It is a unique analogue of SceneKit in Android which already has various tools and supports ARCore. Also, Viro support is really responsive and fast! We wouldn’t have achieved such progress so fast without Viro!” –Alex S., Android Developer, Filmr

The Viro platform is free with no limits on distribution and easy to get started.

Resources

Topics:
ar ,android ,augmented reality ,mobile ,mobile app development

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