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Why should I make Android games?

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Why should I make Android games?

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Aside from the hardware considerations, game developers have other incentives to go with the green robot. Spacetime Studios, creators of the popular Pocket Legends 3D MMORPG on both iOS and Android, has said that Android users are approximately three times more active than their Apple counterparts. Pocket Legends is free to play and is primarily supported by in-app purchases, so much more revenue is coming from Android users than from iOS users. Spacetime has found that, even though in-app purchases are more streamlined on iOS, Android users buy more things. Likewise, Android users are more likely to click ads, thus bringing in even more revenue.

With new game developers looking at Android as a viable gaming platform and with MLG pushing the Xperia Play as their official handset, Android is on its way in becoming the mobile gamers’ OS. At the very least, we’ll see a slew of excellent games beyond cheap iOS rip-offs.

iOS developers looking to jump ship to Android have some help in the form of the social gaming platform Openfeint and Chinese developer The9. The9 wants to invest $100 million in various projects and (together with Openfeint) plans to scour the App Store looking for good candidates for funding. As a result, Android is likely to host quite a few iOS ports; but once developers are accustomed to the platform, we may begin to see a lot more original content on Android devices.

Jean-Francois Greyelin, developer of the game PewPew, agrees: “For starters, the market share of Android is very big, so you have a lot of potential customers. In my case, PewPew has been more downloaded and in less time on Android than on the iOS.”

A good thing that the a lot of people are thinking positive about the future of Android :-) more reason to continue with making my Android developer tutorials.

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Published at DZone with permission of Mark Mooibroek, DZone MVB. See the original article here.

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